1
Choose your action
On each turn, either Work or Raid
2
Place your worker
Put your worker at any building that is available (has no worker at it) and activate the building
3
Take a worker
Take a worker from any other building that has a worker and activate that building
4
Gate House activation
Draw 2 townsfolk cards
5
Town Hall activation
Discard 1 card from your hand for the action shown at its bottom right
6
Treasury activation
Discard 1 card from your hand to gain 2 silver, or discard 2 cards to gain 1 gold
7
Barracks activation
Hire a crew member by paying the silver shown on a card in your hand and playing it face-up in front of you
8
Armoury activation
Pay 1 iron to gain 2 armour, or pay 2 silver to gain 1 armour
9
Mill activation
Gain 1 provision for placing or removing a black worker, 2 for a grey, or 2 provisions or 1 gold for a white
10
Silversmith activation
Gain 3 silver for placing or removing a black worker, or 2 silver for a grey or white worker
11
Long House activation
Either pay 1 livestock to gain 2 provisions, or offer goods to the chieftain
12
Select target
Choose a settlement (harbour, outpost, monastery, or fortress) that has plunder left to raid
13
Meet worker requirement
Your worker must match a worker color shown below the settlement
14
Meet crew requirement
You must have at least as many crew as shown
15
Pay costs
You must pay the provisions and gold shown
16
Place your worker
Put your worker on an empty worker spot below the settlement
17
Harbour reward
At a harbour, gain 1 point
18
Roll for strength
At other settlements, roll the dice shown
19
Calculate military strength
Sum your military strength from the dice, your armour, crew strength (red at top left), and crew abilities (bottom left)
20
Gain battle points
If your strength equals or exceeds a threshold shown in red, gain the points shown in yellow
21
Minimum strength result
If your strength does not exceed the lowest threshold, you gain no points but your raid continues
22
Crew bonus points
Gain points from crew that offer additional victory points for raiding this type of settlement
23
Collect spoils
Take the valkyries, plunder, and worker from any raiding space of the settlement
24
Excess valkyries
If you take more valkyries than you have crew, discard the excess valkyries
25
Lose crew to valkyries
For each valkyrie taken (and not discarded), discard a crew card of your choice
26
Advance valkyrie track
Move your score marker 1 space up the valkyrie track for each crew lost (but not beyond its end)
27
Return valkyries
Return the valkyries to the main supply
28
Resource limits
Resources are limited to the supply; unavailable resources cannot be collected
29
Deck depletion
If the townsfolk deck runs out, shuffle the discards to form a new deck
30
End of turn limits
Players may have no more than 8 silver, 8 provisions, and 8 in-hand cards at the end of their turn; discard excess
31
Crew limit
Players may have no more than 5 hired crew at any time
32
Replacing crew
A player may discard any crew before hiring another crew member
33
Unlimited plunder
Players may have any amount of plunder