How to Play

Raiders of the North Sea

2-4 players 60-80 min 7.7 Board Game Geek Rating

In this Viking-themed game, players command warriors seeking to impress their Chieftain through strategic raiding. The core mechanic involves placing a worker to perform an action, then picking up a different worker for another action. Players alternate between working in village buildings to recruit crew and gather supplies, then raiding settlements like harbors and monasteries for plunder and glory points to win.

Published 2015

Raiders of the North Sea

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Prepare offering tiles
Shuffle all 16 offering tiles and stack them facedown by the bottom-right of the board
2
Display offerings
Deal 3 offering tiles face-up into the spaces at the bottom-right of the board
3
Fill the bag
Mix all valkyries and plunder (gold, iron, and livestock) in the bag
4
Stock raiding spaces
Fill each raiding space with the number of valkyries and/or plunder shown in its green icon, drawn from the bag
5
Create main supply
Empty the remaining valkyries and plunder from the bag to form a main supply by the board
6
Place raiding space workers
Fill each white or grey worker spot at the top-right of each raiding space with a corresponding worker
7
Place starting black workers
Put 3 black workers on the work spots (circles) of the Gate House, Town Hall, and Treasury
8
Distribute player workers
Give each player 1 black worker
9
Remove excess black workers
Remove remaining black workers from the game
10
Set out common supplies
Put the silver, provisions, and dice beside the board
11
Give starting silver
Give each player 2 silver
12
Distribute ship cards
Give each player 1 ship card in their color (with the 50 VP side down)
13
Place score markers
Put the 3 score markers of each player on the 0 spaces of the armoury, valkyrie, and victory point tracks
14
Remove unused components
Remove any remaining ship cards and score markers from the game
15
Prepare townsfolk deck
Shuffle all 71 townsfolk cards and stack facedown
16
Deal starting hands
Deal 5 townsfolk cards to each player
17
Select starting cards
Each player keeps 3 of their 5 townsfolk cards and returns the other 2 facedown to the bottom of the deck
18
Determine first player
Roll dice to select start player

On Your Turn

What you can do during your turn.

1
Choose your action
On each turn, either Work or Raid
2
Place your worker
Put your worker at any building that is available (has no worker at it) and activate the building
3
Take a worker
Take a worker from any other building that has a worker and activate that building
4
Gate House activation
Draw 2 townsfolk cards
5
Town Hall activation
Discard 1 card from your hand for the action shown at its bottom right
6
Treasury activation
Discard 1 card from your hand to gain 2 silver, or discard 2 cards to gain 1 gold
7
Barracks activation
Hire a crew member by paying the silver shown on a card in your hand and playing it face-up in front of you
8
Armoury activation
Pay 1 iron to gain 2 armour, or pay 2 silver to gain 1 armour
9
Mill activation
Gain 1 provision for placing or removing a black worker, 2 for a grey, or 2 provisions or 1 gold for a white
10
Silversmith activation
Gain 3 silver for placing or removing a black worker, or 2 silver for a grey or white worker
11
Long House activation
Either pay 1 livestock to gain 2 provisions, or offer goods to the chieftain
12
Select target
Choose a settlement (harbour, outpost, monastery, or fortress) that has plunder left to raid
13
Meet worker requirement
Your worker must match a worker color shown below the settlement
14
Meet crew requirement
You must have at least as many crew as shown
15
Pay costs
You must pay the provisions and gold shown
16
Place your worker
Put your worker on an empty worker spot below the settlement
17
Harbour reward
At a harbour, gain 1 point
18
Roll for strength
At other settlements, roll the dice shown
19
Calculate military strength
Sum your military strength from the dice, your armour, crew strength (red at top left), and crew abilities (bottom left)
20
Gain battle points
If your strength equals or exceeds a threshold shown in red, gain the points shown in yellow
21
Minimum strength result
If your strength does not exceed the lowest threshold, you gain no points but your raid continues
22
Crew bonus points
Gain points from crew that offer additional victory points for raiding this type of settlement
23
Collect spoils
Take the valkyries, plunder, and worker from any raiding space of the settlement
24
Excess valkyries
If you take more valkyries than you have crew, discard the excess valkyries
25
Lose crew to valkyries
For each valkyrie taken (and not discarded), discard a crew card of your choice
26
Advance valkyrie track
Move your score marker 1 space up the valkyrie track for each crew lost (but not beyond its end)
27
Return valkyries
Return the valkyries to the main supply
28
Resource limits
Resources are limited to the supply; unavailable resources cannot be collected
29
Deck depletion
If the townsfolk deck runs out, shuffle the discards to form a new deck
30
End of turn limits
Players may have no more than 8 silver, 8 provisions, and 8 in-hand cards at the end of their turn; discard excess
31
Crew limit
Players may have no more than 5 hired crew at any time
32
Replacing crew
A player may discard any crew before hiring another crew member
33
Unlimited plunder
Players may have any amount of plunder

Winning

How to claim victory.

1
Game end triggers
Play turns clockwise until one of three conditions occurs:
2
Final round
After a player finishes a turn reaching one of the above conditions, each player (including that player) takes 1 final turn
3
Score valkyrie track
Give each player points for position on valkyrie track, as shown beside it
4
Score armoury track
Give each player points for position on armoury track, as shown beside it
5
Score offerings
Give each player points for their offering tiles
6
Score crew
Give each player points for hired crew that indicate victory points
7
Score plunder
Give each player 1 point for each gold, 1 for each iron, and 1 for each 2 livestock
8
Determine winner
The player with the most points wins
9
Tiebreaker
In case of ties, favor highest on valkyrie track, then highest on armoury track

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FULL rules

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