1
Take from the Crane
Select 1 Action Tile from the Crane mechanism
2
Pay for Red Zone
Immediately pay the indicated Gold cost if taking from the Red Zone
3
Gain from Blue Zone
Gain the indicated VP if taking from the Blue Zone
4
Score VP icon bonus
Gain 5 VP if the Action Tile has the 5 VP Icon on it
5
Use Crane Space bonus
Gain the Bonus from the Crane Space; may use it at any point on your turn
6
Execute tile action
Perform 1 of the 2 Actions depicted on your chosen Action Tile
7
Refill tile stack
After performing an Action where you take a Tile, immediately deal a replacement from its stack
8
Gain upgrade bonus
Whenever you perform an Action you've upgraded, gain the Bonus on your top-most Upgrade Tile on that Action space
9
Buy extra actions
Once at any point on your turn, buy 1 extra Action (any of the 6) for 2 Gold Windows, or 1 Gold Window and 1 Silver Window
10
Discard hex tiles
Once per turn, pay 1 Gold or 1 Stone to discard 2 Hex Tiles from 1 Hex Row and redraw to replace them
11
Gain gold option
Gain 1 Gold and move your Gold Production Marker 1 space to the right
12
Collect bonuses option
Gain all Production Bonuses to the left of your Gold Production Marker
13
Claim seal at track end
When your Resource Production Cubes reaches the end of its Track, place 1 of your Cubes on the 'Claim a Seal' icon
14
Gain stone option
Gain 1 Stone and move your Stone Production Marker 1 space to the right
15
Collect bonuses option
Gain all Production Bonuses to the left of your Stone Production Marker
16
Gain cube bonus
The first time either Resource Crane reaches 6 or 9, gain the Cube and the Bonus under it
17
Choose upgrade tile
Choose 1 Hex Tile from the Upgrade Hex Row then refill the Row
18
Select special tile
If you have a special bonus on the Crane, you may choose the Special Upgrade Tile
19
Place on action board
Place the Upgrade Tile on the corresponding space of your Action Board in any orientation
20
Stack upgrades
Upgrades are not cumulative; stack the new Tile on top of the old one, ignoring the old except for scoring 1 King's Road and 1 Bridge Tile
21
Gain symbol bonuses
If 2 Bonus Symbols lineup when the Tile is placed, gain each indicated Bonus
22
Advance university track
Move 1 or 2 spaces on your University Track according to the icon on the Upgrade Tile
23
Choose wall tile
Choose 1 Wall Hex Tile from the Wall Hex Row then refill the Row
24
Pay tile costs
Pay the indicated cost on the Tile in RED, gain any Bonus in GREEN
25
Place adjacent to board
Place the Wall Tile adjacent to your Action Board
26
Gain matching bonuses
If 2 Bonus Symbols lineup when placed, gain each indicated Bonus
27
Earn corner bonuses
Match 2 Red corner Bonuses for 1 Red Bonus Token; match 3 for 2 Red Bonus Tokens
28
Move on Hunger Wall
Move your Marker 1 space on the Hunger Wall Grid to the left
29
Choose building tile
Choose 1 Building Hex Tile from the Building Hex Row then refill the Row
30
Pay all costs
Pay the indicated cost on the Tile in RED plus any additional costs printed on the Site in RED
31
Place on unoccupied site
Place the Building Tile on an unoccupied Building Site and gain any indicated VP
32
Claim plaza space
If the Building Tile has a space for a Cube, place 1 of yours (if available) to indicate a CLAIM on the Plaza
33
Earn corner bonuses
Match 2 Blue corner Bonuses for 1 Blue Bonus Token; match 3 for 2 Blue Bonus Tokens
34
Move on Cathedral
Move your Marker 1 space on the Cathedral Grid to the right
35
Score plaza points
Score 1 VP for every Building Tile around the Plaza including this Tile
36
Resolve plaza completion
If your placed Building fills the last available Site surrounding a Plaza, each player with a Cube on Building Tiles around the Plaza chooses 1 of the Bonuses on the Plaza Tile; player with most Cubes gains both Bonuses
37
Advance road marker
Advance your Marker to the next Space in your colour on the King's Road Track
38
Spaces I-III rewards
You may spend 1 Egg to gain 1 of the 2 Bonuses on the left effect, then gain 1 of the 2 Bonuses on the right effect
39
Space IV requirement
You must spend 1 Egg to advance to this Space
40
Space IV bridge placement
Draw top 3 Bridge Tiles from Silver IV Stack, choose 1 to place crossing 2 Spaces on the Bridge, return others, gain Bonuses on the 2 covered spaces and the Tile
41
Space V requirement
You must spend 1 Egg to advance to this Space
42
Space V bridge placement
Draw top 3 Bridge Tiles from Gold V Stack, choose 1 to place crossing 2 Spaces on the Bridge, place your Marker on the Tile as the final Space
43
Move up a row
Pay 2 Silver Windows at any point on your turn to move up 1 Row on either Grid
44
Pay tier crossing cost
Crossing from a Tier into another has an additional indicated cost
45
Claim gold tile
If you reach the Top Tier of the Cathedral, you may claim 1 Gold Tile placed next to it
46
Score movement VP
Some moves grant immediate VP as indicated
47
Move laterally
Some bonuses allow moving 1 more space laterally in the indicated direction
48
Move vertically
Some bonuses allow moving up 1 more Row vertically, paying any Tier crossing cost
49
Draw tech tiles
If your Tech Track Marker moves onto a marked Space, draw the top 3 Tech Tiles from the corresponding stack, choose 1 and place others underneath
50
Use Level I-II tiles
Level I and II Tech Tiles offer permanent abilities beginning from the turn after you acquire them
51
Use Level III-IV tiles
Level III and IV Tech Tiles have a one-time use that you may use immediately; discard them at any point on one of your turns to gain the Bonus
52
No VP from tracks
You DO NOT gain any VP during the game for landing on any spaces on the University Track
53
Score top space bonus
Any further advancement gained while either of the top spaces of the Tech or University Tracks scores you 2 VP
54
Discard excess windows
Discard down to a maximum of 2 Windows
55
Rotate the Crane
Rotate the Crane 1 space clockwise, or 2 spaces if the arrow begins on this space
56
Return action tile
Return the chosen Action Tile to the 1st empty space in the Red Zone
57
Move to Green Zone
If an Action Tile rotates past the Blue Zone, move it to the 1st empty space in the Green Zone and place the bonus marker on it
58
Move platform cube
When rotating, if the Cube on the Crane drops down, move the Platform Cube 1 space to the left; lift the Cube to allow rotation on the next player's turn
59
Replace Era I tiles
If the Platform Cube crosses the threshold according to the number of players, replace all the Hex Tiles on the Game Board with Era II Tiles