1
Sentinel wakes (#0)
May place a shield token on any player's card except their own; that card cannot be viewed, moved, or have an artifact placed on it
2
Doppelgänger wakes (#1)
Views another player's card and becomes that role, performing immediate actions if applicable
3
Werewolves wake (#2)
Open eyes to identify each other; Dream Wolf keeps eyes closed but sticks out thumb instead
4
Alpha Wolf wakes (#2-B)
After regular werewolf phase, must exchange the Center Werewolf card with any other player's card (not their own or another werewolf's) without looking at either card
5
Mystic Wolf wakes (#2-C)
After regular werewolf phase, may look at one other player's card
6
Apprentice Seer wakes (#5-B)
May look at one of the center cards
7
Paranormal Investigator wakes (#5-C)
May look at up to two other players' cards one at a time; if viewing a Werewolf or Tanner, must stop and becomes that role
8
Witch wakes (#6-B)
May look at one center card; if she does, she must exchange that card with any player's card without looking at the player's card
9
Village Idiot wakes (#7-B)
May move all players' cards (except their own, center cards, and shielded cards) one place to the left OR one place to the right
10
Revealer wakes (#10)
May flip any other player's card face up; if it shows a Werewolf or Tanner, must flip it back face down
11
Curator wakes (#11)
May place a random face-down Artifact token on any player's card (including their own) that doesn't have a shield token
12
Check Artifact tokens
Any player with an Artifact token must secretly look at it without showing others; they may say anything about it including lying
13
Discuss and deduce
All players discuss who they believe the werewolves are based on night actions and claims
14
Bodyguard protection
The player the Bodyguard points to cannot be killed even if they receive the most votes
15
Apply Artifact effects
Claw of the Werewolf makes you a Werewolf; Brand of the Villager makes you a Villager; Cudgel of the Tanner makes you a Tanner; Mask of Muting prevents speaking; Shroud of Shame requires turning away from other players; Void of Nothingness has no effect
16
Vote simultaneously
All players point at who they want to eliminate; when Bodyguard is in play, all players reveal their cards after voting