1
Choose one action
On your turn, you must perform exactly one of three possible actions
2
Play to mountain
Place exactly 1 card from your hand face-up onto either mountain, following the color uniqueness rule
3
Spread mountain cards
Arrange cards on the mountain so all are visible
4
Draw cards
Take 3 cards from the deck into your hand, respecting the 8-card hand limit
5
Check for completion
Determine if the mandala now contains all 6 colors
6
Play to your field
Place 1 or more cards of the same color from your hand onto one of your two fields, following the color uniqueness rule
7
Keep at least one card
You cannot end your turn with an empty hand
8
Spread field cards
Arrange cards on the field so all are visible
9
Do not draw
Skip drawing cards this turn
10
Check for completion
Determine if the mandala now contains all 6 colors
11
Discard matching colors
Place 1 or more cards of the same color from your hand onto the discard pile
12
Draw replacement cards
Take the same number of cards from the deck as you discarded
13
End turn immediately
Do not play cards to any mandala this turn
14
Maintain color separation
Each of the 6 colors may only appear in one of the three parts of a single mandala (mountain, your field, or opponent's field)
15
Cannot duplicate colors
You cannot play a color to the mountain if it exists on either field, nor play to your field if that color is on the mountain or opponent's field
16
Adding to existing colors
You may add more cards of a color to a field where that color already exists
17
Trigger completion
A mandala is complete when all 6 different colors are present across the mountain and both fields
18
Determine first picker
The player with more cards on their field picks first; if tied, the player who did not play the last card picks first
19
Take turns selecting
Players alternate choosing one color from the mountain and taking all cards of that color
20
Add new colors to river
If the chosen color is not in your river, place exactly 1 card face-up on the leftmost empty river space
21
Add remaining to cup
Place any extra cards of that color face-down in your cup
22
Existing colors go to cup
If the chosen color already exists in your river, place all taken cards in your cup
23
Empty field penalty
A player with no cards on their field must discard all cards they pick instead of adding them to river or cup
24
Clear the fields
After all mountain cards are claimed, discard all cards from both fields
25
Restart the mandala
Draw 2 cards from the deck and place them face-up on the destroyed mandala's mountain