1
Move knights from court
Active player moves 1 knight from court to a knight space, playing clockwise until all players have placed all knights
2
Skip if necessary
Players may have different numbers of knights; skip turn if no knights remain in court
3
Place in county
Place on empty or occupied space; knight must match or exceed minimum strength of space
4
Place in castle
Place knight on empty space in own castle to earn reward later; 1 knight per space
5
Place in conflict
Place knight in topmost empty space of either conflict; each player can only occupy 1 space per conflict but can add strength to existing knight
6
Vote on new laws
Vote on 3 new laws (bottom row); current laws remain on top row
7
Cast votes
Vote on laws one by one starting with bottom left; all players place selected voting tile face-down, then put chosen number of voting cubes (0 or more) in hand and simultaneously reveal
8
Tally votes
Voting tile counts as 1 plus any voting cubes used; ties approve the law
9
Resolve approved laws
Approved laws slide into current law row from right, discarding leftmost law
10
Remove rejected laws
Rejected laws are removed from game
11
Return voting markers
All used and unused voting markers return to general supply (do not keep for next round)
12
Gain law rewards
After all 3 votes complete, players immediately gain rewards for laws in play from left to right
13
Score counties A-Z
Winning player either takes 1 nobleman OR takes reward shown on county OR pays 3 gold and takes both
14
Return pieces
Knight returns to court; squires return to general supply
15
Nobleman restriction
You cannot take the same nobleman more than once
16
Award start player
Player who wins Surrey awards start player marker to any player including themselves
17
Score in player order
Players receive rewards for knights and castle extensions in any order
18
Gain voting cubes
Receive 1 voting cube for each nobleman you have (except at end of round 5)
19
Determine winner
If England strength equals or exceeds France strength, England wins
20
Score England victory
Players gain VP rewards on card based on strength contributed for 1st/2nd/3rd place; ties go to player who entered fight last; knights return to court; discard conflict card
21
Score France victory
Top player gets 2nd place VPs, etc.; slide conflict card and knights to lower row
22
Second battle France victory
Score 2nd and 3rd place only; players must pay 1 gold per strength to retrieve knight, otherwise knight goes to reserve area
23
Reveal new conflicts
Draw 2 new conflict cards and place in upper row; flip all king's favor tokens face-up
24
Reveal new laws
Draw 3 new laws from top of draw pile, place left to right
25
Assign start player
Surrey winner assigns next start player; otherwise current start player keeps marker