How to Play

Federation

2-4 players 60-120 min 7.8 Board Game Geek Rating

Compete for membership in an underdeveloped galactic federation by accumulating prestige over five rounds. Use innovative double-sided worker placement to deploy ambassadors and spaceships on missions. Each round features player turns followed by an executive phase for income, projects, and legislation. Your board contains federated actions, spy missions, and senate activities that generate prestige points for victory.

Published 2022

Federation

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the Legendary Ship
Position the legendary ship on the yellow planet (Arratooine) before starting the game
2
Hangar Capacity Limit
Note that each player can store a maximum of 5 ships in their hangar

On Your Turn

What you can do during your turn.

1
Gain PP from Honor Medals (3A4)
Immediate effect: gain 2 PP for each honor medal you possess
2
Gain Coppernium from Honor Medals (2A4)
Immediate effect: gain 1 Coppernium for each honor medal you possess
3
Gain Lavandium from Honor Medals (1A4)
Immediate effect: gain 1 Lavandium for each honor medal you possess
4
Gain PP from Production Structures (3B4)
Immediate effect: gain 3 PP for each production structure where you are present
5
Transform 4 Resources (2B4)
At any moment during your turn: transform 4 resources from your reserve into higher-value resources (same resource can be transformed up to 3 times)
6
Transform 2 Resources (1B4)
At any moment during your turn: transform 2 resources from your reserve into higher-value resources (same resource can be transformed up to 2 times)
7
Gain PP from Adjacent Trade Discs (3C4)
Immediate effect: gain 3 PP for each adjacent trade disc of your color (only count the longest chain if you have multiple adjacencies)
8
Yellow Planet Bonus +2 (2C4)
During your next action on the yellow planet (Arratooine): receive the initial exchange increased by 2
9
Yellow Planet Bonus +1 (1C4)
During your next action on the yellow planet (Arratooine): receive the initial exchange increased by 1
10
Gain PP from Senate Halls (3D4)
Immediate effect: gain 4 PP for each Senate hall occupied by your Ambassador tokens (including Spy-copy action spaces)
11
Double Senate Action (2D4)
During your next Senate hall action: perform the action a second time (does not apply to Spy-copy space)
12
Senate Bonus +1 (1D4)
During your next Senate hall action: receive the initial reward increased by 1 (does not apply to President's Office or Spy-copy space)
13
Gain PP from Resource Sets (3E4)
Gain 5 PP for each complete set of 3 different crystals and 1 gold diamond (1 Lavandium, 1 Coppernium, 1 Oceanium, and 1 gold diamond)
14
Red Planet Bonus +2 (2E4)
During your next action on the red planet (Neo): receive +2 resources of your choice from those visible on the reached asteroid (token or printed space)
15
Red Planet Bonus +1 (1E4)
During your next action on the red planet (Neo): receive +1 resource of your choice from those visible on the reached asteroid (token or printed space)

Winning

How to claim victory.

1
Claim the Legendary Ship
Immediately win the legendary ship if you are present in 5 shops on the yellow planet (Arratooine)
2
Score PP from Tiles
Accumulate Victory Points (PP) through various tile effects based on your achievements during the game

watch & Learn

Let the pros teach you with these top videos.

Booghy plays... Federation(2p, Rules Overview, Playthrough, Review)

Booghy plays... Federation(2p, Rules Overview, Playthrough, Review)

Review

Federation - First Impression Review!

Federation - First Impression Review!

Review

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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