1
Select workstation
In order (left-to-right in Workstation Alley, or right-to-left on Certification Track for first round), place your Worker meeple on an empty workstation
2
Follow cross-training policy
You cannot work in the same department two days in a row
3
Sandra moves
Factory manager moves to first available workstation of next department to the right
4
Spend Shifts
Work 2 or 3 Shifts based on workstation chosen (1 or 2 in Administration)
5
Use banked Shifts
Spend Shifts from Shift Bank to work more, but never exceed 4 total Shifts per day
6
Use Recycling freely
Trade any Car Part from your board for one in Recycling pool at any time during your turn (not during Meetings)
7
Spend Parts Vouchers
Use to acquire any one Part needed from supply
8
Spend Books
Use any number of Books to train without spending Shifts
9
End your turn
Lay Worker meeple down at workstation; receive any Books, Banked Shifts, or Parts Vouchers earned (cannot use until next day)
10
Select a Design
Spend 1 Shift per Design taken from display; place on desk on Player Board; slide remaining tiles right and refill from decks
11
Access Cutting-Edge Designs
If Certified, take tiles from top of leftmost decks
12
Collect Well-Researched Design benefits
Taking from rightmost four spaces grants either 1 banked Shift or 1 Book
13
Collect Car Parts
Spend 1 Shift per warehouse type; take any number of Parts from those warehouses to Player Board
14
Issue Kanban Order
Spend 1 Shift but bank 1 Shift; position card to split 4/2 symbols across line; add matching Parts to warehouses; return card to bottom of deck and draw new one
15
Request Parts Voucher
If Certified, request 1 Parts Voucher per day as logistics action
16
Clean out Assembly Spaces
At turn start, empty all Assembly Spaces for Models where all spaces are filled
17
Provide Needed Parts
Spend 1 Shift to move Car Part from Player Board to Assembly Space; Part must differ from others in that Model's spaces; provide upgraded Parts first if any exist
18
Move cars along conveyor
After placing Part, move top car one position, displacing others along arrows; place new car from supply at line beginning
19
Score completed cars
When car reaches line end, receive 1-2 pp based on conveyor; move car to first empty space behind Pace Car
20
Claim Demand Seats
When completing assembly of Model currently in demand, take Red Seat from Demand tile if available
21
Check Demand Met
At turn end, if Demand tile has no Red Seats, discard and replace with new tile plus appropriate Seats
22
Upgrade a Design
Spend 1 Shift to move matching Car Part to empty Upgrade Space for Model; receive space benefit if any; increase Car Part's value one step; flip Design to Upgraded side and place right of Player Board; earn 2 pp
23
Double-upgrade (if Certified)
Increase Car Part value 2 steps instead of 1; immediately score new value as bonus; place on Special Upgrade space; each Part type can only be double-upgraded once in game
24
Claim Cars
Return Design tile depicting wanted Model to Central deck bottom; spend Shifts based on car position (1st behind Pace Car = 1 Shift, 2nd-3rd = 2 Shifts, 4th = 3 Shifts); advance Pace Car spaces equal to cars taken; place cars in any empty garages and receive garage benefits
25
Micro-Manage
Work and/or train in another department (only one department per day)
26
Train in Administration
Can still train here even when micro-managing elsewhere
27
Complete training stages
Spend 1 Shift per stage to advance marker up training track
28
Stack on co-workers
If reaching same stage, stack your marker on top (considered ahead)
29
Earn Certification
Pass 3rd stage of training to become Certified; discard Lock tile from matching board portion; choose benefit at next Certification Track space
30
Reach Expert level
First to reach final space gets a Seat; choose Award Plaque from remaining
31
Trigger Meeting
When Pace Car reaches or crosses checkered space, move Meeting token to Administration
32
Hold Meeting
At end of day after all turns complete
33
Determine Meeting order
Most Certified to least Certified (right-to-left on Certification Track)
34
Speak option
Place pet project from hand face-up (mandatory once per Meeting); take 1 face-up Seat from conference table and put on Performance Goal to score pp
35
Pass option
Only allowed after placing pet project face-up; can re-enter Meeting later
36
Score Performance Goals
First player scores full multiplier times pp value; each subsequent player scores one fewer multiplier; only allowed Seats shown can score each Goal
37
Return used Seats
Place face-down at conference table; keep unused Seats face-up
38
Convert Red Seats
Discard Red Seats from Player Board to flip conference table Seats face-up
39
Discard Performance Goals
Remove all face-up cards from table
40
Establish next Meeting Goals
Each player places 1 of 2 cards face-down on empty table space, then reveal; fill remaining spaces from deck
41
Draw new cards
Each player draws 2 new Performance Goal cards
42
Reset Meeting token
Move back to Test Track infield; advance Production Cycle marker 1 space
43
Nice mode rewards
If you're farthest along training track and meet department requirement, earn 1 pp per Shift banked over 5
44
Harsh mode penalties
If you're least progressed on training track and don't meet requirement, lose 1 pp per Shift under 5 banked
45
Sandra performs departmental task
After evaluation, Sandra completes specific department cleanup action
46
Score Tested Designs
When Sandra is at her desk in Administration: for each car in garage, earn 2 pp per upgrade you made to that Model, earn 1 pp per upgrade others made