1
Determine active player
The player whose Chieftain is hindmost on the Circuit takes their turn; a player may take several turns in succession if they remain hindmost
2
Step 1 - Advance Chieftain
Move your Chieftain forward to any space with a tile on it and take that tile
3
Step 2 - Pay building cost
If the tile has a cost shown in the top left, pay it before placing; if you cannot pay, discard the tile instead
4
Step 3 - Place the tile
Position the tile orthogonally adjacent to at least one existing tile and adjacent (orthogonally or diagonally) to at least one tile containing a clan member
5
Respect river and road rules
Continue river (North-South) and road (East-West) features from the Start Village; tiles without these features must not block them off; no second river or road may form
6
Handle unplaceable tiles
If you cannot legally place a tile, discard it and move any clan member one space
7
Receive immediate benefits
Gain any one-time benefit shown in the bottom right of the placed tile
8
Step 4 - Activate tiles
Activate the placed tile and all adjacent tiles (orthogonally and diagonally) in any order, each providing its ability exactly once
9
Production tile activation
Take the appropriate resource cube from supply and place it on the tile (maximum 3 cubes per tile); whisky is stored next to the Tableau
10
Distillery activation
Exchange grain for whisky when activated; also produces 1 whisky immediately when built
11
Victory Point tile activation
Exchange specified sets of resources for VP chips
12
Loch tile activation
No effect when activated; take the corresponding Special Tile Card when built
13
Loch Shiel special ability
When activated, all empty production tiles in your tableau produce 1 good each
14
Loch Lochy special ability
Produces any 2 goods when activated
15
Loch Ness special ability
Each turn, activate one additional tile (no tile may be activated twice per round)
16
Loch Oich special ability
When placed, activate all tiles in the tableau
17
Village and Castle activation
Move any clan member to a neighboring tile (orthogonal or diagonal); a single clan member may move multiple times if multiple such tiles activate
18
Send to Parliament
Use a movement to remove a clan member from your Tableau and place it beside your Tableau; you must always keep at least one clan member on your Tableau
19
Step 5 - Refill the Circuit
Remove any tiles behind the hindmost Chieftain (discarded); fill all empty fields except the one directly behind the hindmost Chieftain with new tiles from the current stack in clockwise order
20
Using the Market
Buy or sell resources at any time during your turn
21
Buying resources
Place coins (1, 2, or 3 as indicated) on the leftmost available field for that resource; may only buy if using resources immediately for placement or activation costs; cannot buy if you have sufficient resources on production tiles
22
Selling resources
Return resources to supply and take the rightmost stack of coins from that resource row
23
Market restrictions
Whisky and clan members cannot be bought or sold
24
Ghost player turns (2-3 players)
When Ghost is hindmost, roll the die and move forward that many spaces (not counting spaces with other Chieftains); remove the obtained tile from the game