1
Roll Both Dice
The starting player rolls the Slave Catcher die and Movement die
2
Check for Running Slave Symbol
If the running slave is rolled, no Slave Catchers move and proceed to Planning Phase
3
Move Indicated Slave Catcher
If a Slave Catcher color is rolled, move that Slave Catcher the number of spaces shown on the Movement die (white arrows = west, black arrows = east)
4
Capture Slaves
The Slave Catcher only captures slaves on the final space where movement ends, not spaces passed through
5
Place Captured Slaves
Put captured slaves on Slave Market Cards starting with the bottom card and moving upward
6
Purchase Tokens
Each player may take up to two tokens total from the Token Board
7
Access Active Periods Only
At game start, only take tokens from Period 1 (1800-1839); later periods become available when their Support Tokens are purchased
8
Buy Support Tokens
Pay $10 each; these stay with you and represent growing Abolitionist strength
9
Buy Conductor Tokens
Pay the cost shown in the gold circle above the token; these allow moving slaves along paths
10
Take Fundraising Tokens
These are free and generate money when played
11
Unlock New Periods
When the last Support Token from an active Period Column is purchased, immediately remove that period's Abolitionist deck and activate the next Period Column
12
Take Actions in Any Order
Starting with the Lead Player and proceeding clockwise, each player may perform these actions in any sequence
13
Gain Role Benefit
Receive the advantage listed at the top of your Role Card every round
14
Use Special Ability
Use your Role Card's one-time special ability (listed below the image), then flip the card to Side II
15
Play Conductor Token
Move the indicated number of slaves the specified number of spaces; a single slave cannot be moved twice with the same token
16
Collect Route Money
When a slave ends movement on a space with a gold circle, receive that amount from the bank
17
Trigger Slave Catchers
When a slave ends on a space connected to Slave Catcher paths, all connected Slave Catchers move one space toward that slave
18
Handle Slave Captures
If a Slave Catcher enters a space with slaves, place those slaves on Slave Market Cards starting with the bottom card
19
Play Fundraising Token
Collect $1 for each slave in green Southern spaces (Periods 1-2) or blue Northern cities (Period 3)
20
Buy Abolitionist Card
Purchase one card from the Abolitionist Queue by paying the cost shown in the gold circle above its space
21
Resolve General Cards
Execute the card's effect immediately upon purchase, then discard
22
Keep Reserve Cards
Place on your Player Board; only one Reserve card may be held at a time
23
Handle Opposition Cards
These have negative effects that trigger while in the queue, when purchased, or when removed during Lantern Phase
24
Skip Actions for Money
Instead of taking actions, receive $3 (Period 1), $4 (Period 2), or $5 (Period 3) from the bank
25
Deliver Slaves to Plantations
Move slaves from the bottom Slave Market Card to available plantation spaces; players choose placement
26
Handle Overflow
Place slaves that cannot fit in plantations on the Slaves Lost Track on the Victory Conditions card
27
Remove Completed Card
Discard the emptied Slave Market Card and slide remaining cards down
28
Draw New Card
Place a new Slave Market Card in the empty top space and add the indicated number of slaves
29
Discard Rightmost Cards
Remove cards in the rightmost space of the Abolitionist Queue (remove two rightmost spaces for 1-2 players)
30
Trigger Opposition Effects
Resolve any Opposition card effects that activate upon removal
31
Slide Remaining Cards
Move remaining cards to the right
32
Refill Queue
Draw new cards to fill empty spaces from right to left; only one new Opposition card may be added per round
33
Handle Extra Opposition Cards
Set aside additional Opposition cards drawn, then shuffle them back into the current Period deck
34
Check Victory Conditions
Verify if players have won, lost, or if the game continues
35
Pass Lead Player Token
Give the Lantern token clockwise to the next player