How to Play

Fleet: The Dice Game

1-4 players 30-45 min 7.6 Board Game Geek Rating

Players compete as fishermen in Ridback Bay using strategic dice selection across ten rounds. Each round features boat and town phases where players choose dice to unlock vessels, buildings, and fishing licenses. Selected dice activate immediately while remaining dice benefit everyone. Fishing occurs between even rounds. Victory goes to whoever accumulates the most points through strategic resource management and timing.

Published 2018

Fleet: The Dice Game

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Distribute score sheets
Give each player a pencil and one sheet from each score pad to form their complete score sheet
2
Determine starting bonus
Each player rolls 1 boat die and fills in the first 3 boxes for the corresponding boat type on their score sheet
3
Create boat dice pool
Set aside boat dice based on player count
4
Create town dice pool
Set aside town dice plus one boat die based on player count
5
Return unused dice
Place any leftover dice back in the box
6
Select first player
Give the first player marker to a random player

On Your Turn

What you can do during your turn.

1
Complete four phases each round
Play through Boat Phase, Income Phase, Fishing Phase (even rounds only), and Town Phase in order
2
Pass first player marker
At end of each round, pass the marker to the player on the left
3
Roll boat dice
The first player rolls all dice in the boat dice pool
4
Select dice in turn order
Each player chooses one available die from the pool
5
Mark corresponding box
Fill in the topmost open box in that boat type's section of your score sheet
6
Use remaining die
After all players have selected, everyone simultaneously uses the lone remaining die
7
Launch boats when indicated
When filling an activation circle marked [B], fill the box next to the topmost available boat of that type
8
Activate licenses when indicated
When filling an activation circle marked [L], fill the box next to the topmost available license of that type
9
Choose boat or license
When filling an activation circle marked [?], choose either to launch a boat or activate a license
10
Gain three coins
If selecting the three coins die face, fill in the next 3 coin boxes on your coin track
11
Collect base income
Each player gains 1 coin on the coin track
12
Apply income bonuses
Add any additional coins from activated licenses or completed buildings
13
Observe maximum income
The most coins a player can earn per Income Phase is 10
14
Catch fish with all boats
Fill in 1 fish box on each launched boat simultaneously with all players
15
Catch extra with Oyster boats
Oyster boats catch 2 fish, or 1 fish and 1 coin
16
Multiple boats catch multiple fish
If you have multiple launched boats of one type, each catches 1 fish
17
Full boats cannot fish
Boats with all fish boxes filled cannot catch more fish
18
Roll town dice
The first player rolls all dice in the town dice pool
19
Select dice in turn order
Each player chooses one available die from the pool
20
Use remaining die
After all selections, everyone simultaneously uses the lone remaining die
21
Harbor die usage
Fill in the topmost open box on any ship in the Harbor section
22
Wharf die usage
Fill in the topmost open box on any building in the Wharf section
23
Market die usage
Gain coins based on total fish caught according to the market chart
24
Boat die usage
Fill in the topmost open box in that boat type's section
25
Track coins earned
Fill in 1 box per coin gained on the coin track
26
Trigger star actions
When filling a star box, immediately fill in the topmost open box anywhere on your score sheet
27
Execute activation circles
If the star action fills an activation circle, carry out that action immediately
28
Star action restrictions
Cannot use star actions to fill coin boxes or fish boxes
29
Use any die as coin
During Boat and Town phases, gain 1 coin instead of using a die for its normal action
30
Gain coins for second license
When activating a second license of the same type, gain 2 coins immediately
31
Replace bonuses
Higher level bonuses replace lower level bonuses; they are not cumulative
32
Shrimp licenses
Allow using Shrimp die as any boat die face, with increasing star action bonuses at higher levels
33
Cod licenses
Gain 1/2/3 coins when launching a boat at levels 1/2/3
34
Lobster licenses
Gain +1/+2/+3 coins during Income Phase at levels 1/2/3
35
Swordfish licenses
Take star actions after Fishing Phase with increasing benefits at higher levels
36
Oyster licenses
Catch 2 fish or 1 fish plus 1 coin per Oyster boat, with boat capacity of 6/8/10 fish at levels 1/2/3
37
Fill topmost box only
When marking boxes, always fill the topmost open box in that section
38
No skipping boxes
You may never skip boxes in any section

Winning

How to claim victory.

1
Play ten rounds
The game ends after the tenth round is completed
2
Calculate fish score
Score 1 VP per fish caught on all boats including King Crab, Barge, and Inuit
3
Calculate boats score
Score VPs for each boat launched according to printed values
4
Calculate licenses score
Score VPs for King Crab license and any level 3 licenses
5
Calculate buildings score
Score VPs for completed buildings on the Wharf
6
Calculate bonus score
Score VPs for King Crab license bonus up to maximum 10 VPs
7
Determine winner
The player with the most total VPs wins
8
Break ties with fish
If tied, the player who caught the most fish wins
9
Share victory if still tied
If still tied after counting fish, tied players share the victory

watch & Learn

Let the pros teach you with these top videos.

Fleet the Dice Game - Solo Playthrough

Fleet the Dice Game - Solo Playthrough

Instructional

Ersteindruck: Fleet - The Dice Game | Auf den Tisch!

Ersteindruck: Fleet - The Dice Game | Auf den Tisch!

Other

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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