How to Play

That's Pretty Clever!

1-4 players 30-30 min 7.6 Board Game Geek Rating

In this strategic dice game, players select dice to fill colored sections on their score sheets, creating clever scoring combinations. Unused dice with lower values become available to opponents, ensuring constant engagement. Victory comes through maximizing chain reactions and point accumulation while carefully considering which dice to leave for others.

Published 2018

That's Pretty Clever!

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Distribute materials
Each player receives a felt-tip pen and a score sheet
2
Choose starting player
Randomly select one player to be the first active player
3
Give dice to starting player
The starting player picks up all 6 dice
4
Determine game length
Play 4 rounds with 4 players, 5 rounds with 3 players, or 6 rounds with 1-2 players
5
Apply round 1 bonus
At the start of round 1, each player receives the bonus shown on the round track (reroll action)

On Your Turn

What you can do during your turn.

1
Roll all dice
The active player rolls all 6 dice at once
2
Choose a die
Select one die and place it onto one of your 3 dice fields without changing its value
3
Mark your score sheet
Use the chosen die's value and color to mark the corresponding area on your score sheet
4
Move lower dice to Silver Platter
Place all dice showing lower values than your chosen die onto the Silver Platter in the box
5
Repeat rolling process
Roll remaining dice a second time, choose a die, mark your sheet, and move lower dice to the platter
6
Complete third roll
Roll remaining dice a third time and repeat the selection process
7
Place all remaining dice
After your third selection, place all dice not on your score sheet onto the Silver Platter
8
Wait for active player to finish
Only act after the active player has placed 3 dice or has no dice left to roll
9
Choose from Silver Platter
Select one die from the Silver Platter to mark on your score sheet
10
Choose simultaneously
All passive players pick dice at the same time; multiple players may choose the same die
11
Use active player's dice if needed
If no Silver Platter dice are usable, you may use one die from the active player's score sheet
12
Yellow area
Cross out the die value shown; mark spaces in any order; complete columns to score the starred number
13
Blue area
Add the blue and white die values together to determine which space to mark; fill spaces in any order
14
Green area
Mark spaces left to right in order; each space requires meeting the minimum value shown
15
Orange area
Write the die value in the next available space left to right; multiply values on x2 or x3 spaces
16
Purple area
Write the die value in the next available space; each number must be higher than the previous unless a 6 resets the sequence
17
Trigger X-bonuses
When completing a field with an X-bonus, immediately mark a box in the corresponding color area
18
Apply number bonuses
Purple or orange backgrounds with numbers let you immediately place that number in the corresponding area
19
Chain bonuses
If a bonus triggers another bonus, execute it immediately
20
Score foxes
Each fox earned scores points equal to your lowest-scoring color area at game end
21
Use reroll action
As active player only, spend a reroll action to reroll all remaining dice (not those on sheet or platter)
22
Use extra die action
At the end of any round, spend this action to choose any of the six dice as an additional selection
23
Track actions
Circle spaces when unlocking actions; cross them out when used
24
Receive round bonuses
At the start of rounds 1-4, each player receives the bonus shown on the round track
25
Choose round 4 bonus
In round 4, players select one of two available bonus options
26
End the round
A round ends after each player has been the active player once

Winning

How to claim victory.

1
Calculate yellow score
Add up the starred numbers from completed columns in the yellow area
2
Calculate blue score
Count marked spaces and reference the point scale at the top of the blue area
3
Calculate green score
Score the points shown in the star above your last marked green space
4
Calculate orange score
Sum all recorded numbers in the orange row
5
Calculate purple score
Sum all recorded numbers in the purple row
6
Score foxes
Each activated fox scores points equal to your lowest-scoring color area
7
Total all scores
Add together scores from all five color areas plus fox points
8
Determine winner
The player with the highest total score wins
9
Break ties
If tied, the player with the highest score in a single area wins; if still tied, share the victory

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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