1
Select action cards
Secretly choose 4 of your 11 action cards to form your hand for the round, setting aside the rest
2
Declare readiness
Say "Long live the King" when finished selecting to lock in your choices
3
Play cards sequentially
Starting with the first player and proceeding clockwise, each player plays 1 card face up and executes its action
4
Execute normal action
Perform the action shown on the top portion of any action card
5
Execute special ability
If you have the required goods or matching pawn in play, optionally perform the bottom portion ability instead of the normal action
6
Use extra action
Spend 1 saltpeter during card selection to hold a 5th action card this round
7
Use sequential action
Spend 1 sulfur (not from wine barrel) during card selection to play 2 action cards consecutively in one turn
8
Migrate action
Pay 1 food to place a pawn from your supply onto a location where you have a pawn or influence marker, or onto a starting location if you have neither; remove a pawn without paying food
9
Move action
Move your pawns a total number of spaces equal to your pawns on the board, distributing movement freely among them
10
Influence action
Place 1 influence marker on each location where you have a pawn
11
Improve action
Spend resources to upgrade a location you rule: outpost to farm (wood), farm to town (iron), town to feudum (royal seal)
12
Cultivate landscape
Spend wood instead of improving to place a landscape tile beside a location with your serf, earning 2 VP
13
Explore action
If you rule an outpost, draw 2 Royal Writ cards (+1 per additional ruled outpost/feudum), keep 1
14
Harvest action
If you rule a farm, draw 5 random goods from the bag to place beside 1 farm, earning 1 VP
15
Tax action
If you rule a town, collect 2 shillings (+1 per additional town/feudum)
16
Conquer action
Attack an opponent's pawn or feudum at your pawn's location
17
Starve the people
With a noble beside an opponent's vassal or serf, remove it instead of conquering; place disc on military service track; return all alms to common supply
18
Defend action
If attacked and you selected this card, flip it out of turn to add +1 defense and earn 1 VP; earn 1 VP even if not attacked
19
Royal immunity
Spend 1 food to nullify "starve the people" and place a royal seal under your vassal/serf for permanent protection
20
Repeat action
Replay any previously played action card marked with "x2" symbol this round
21
Déjà vu ability
Spend 1 saltpeter to replay any card without "x2" symbol except conquer and defend
22
Guild action
Interact with one of the 6 guilds by trading, pushing (guild master), or pulling (journeyman)
23
Trade at any guild
Exchange resources at established rates regardless of guild membership
24
Pay guild hierarchy
When trading, pay 1 shilling each to guild master, journeyman, and treasury/purse (apprentice portion always goes to charity)
25
Push as guild master
Transfer resources from your guild to the guild on the right, earning 4/5/6 VP based on completion
26
Pull as journeyman
Transfer resources from the guild on the left to your guild, earning 3 VP and drawing 2 Royal Writ cards (keep 1)
27
Feast ability
Spend sulfur from wine barrel to perform push/pull function of any pawn or feudum owner beside your pawn
28
Place steward
When executing push or pull, optionally place a steward on your guild for +1 VP (+1 more if second steward is on another guild)
29
Tame monsters
After buying a row with 3+ influence markers, return 3 markers to control a monster and place it at a location with your pawn or marker
30
Pilgrim's way progress
After playing move action twice consecutively via repeat, place a disc on the pilgrim's way or advance existing disc
31
Guild membership
Gain membership by having pawns or feudums of matching type in play
32
Guild rank positions
Most stars becomes guild master (5 VP/epoch); second becomes journeyman (3 VP/epoch); third becomes apprentice (1 VP/epoch in 4+ player games)