1
Lay out Action Cards
Shuffle Action Cards and lay out first 5 face-up, last 5 face-down under 1-10 spaces on game board
2
Lay out Special Cards
Shuffle Special Cards and lay out face-up on 1-5 turn order spaces on game board
3
Plan actions secretly
Each player simultaneously places Province/War Chest Cards face-down on their Individual Board
4
Determine Event
Shuffle face-up Event Cards, draw 1 and place on Event Space; top half determines round's effect
5
Reveal turn order bids
Players reveal Turn Order bids and pay specified War Chests to supply (0/Province/no Cards pay nothing)
6
Choose turn order
In order of bidding high to low (4 > 3 > 2 > 1 > Province > 0 > no card), players choose desired turn order position and Special Card
7
Execute actions 1-10
Resolve each action one at a time from 1-10, with each player resolving in turn order
8
Build a Castle/Temple/Nô Theatre
Pay specified War Chests to build in the province; province must have free building space and not contain this building type already
9
Confiscate Rice
Move Rice Marker up provision track by number specified on Province Card, then add Revolt Marker if none present or resolve Revolt Battle
10
Collect Taxes
Collect War Chests specified on Province Card, then add Revolt Marker if none present or resolve Revolt Battle
11
Deploy 5/3 Armies
Pay 3/2 War Chests to deploy 5/3 armies to province
12
Deploy 1 Army & Move
Pay 1 War Chest to deploy 1 army to province; optionally move any number of armies (leaving at least 1) to adjacent controlled province
13
Battle/Move A/B
Move any number of armies (leaving at least 1) to adjacent province; resolve Player/Neutral Battle if moving into neutral/enemy territory
14
Bid for Turn Order
Select War Chest Card with desired bid; Province Cards can substitute and are worth more than 0 War Chest Card
15
+1 War Chest
Gain extra War Chest when taking Collect Taxes action
16
+1 Rice
Gain extra Rice when taking Confiscate Rice action
17
6 Armies deployed
Deploy 6 instead of 5 when taking Deploy 5 Armies action
18
+1 Army Attack
Throw additional army into Battle Tower when attacking
19
+1 Army Defence
Throw additional army into Battle Tower when defending
20
Nô Theatre bonus
When built, remove 1 Revolt Marker from the province
21
Stronger farmers
In Neutral Battles, 2 farmer armies thrown into Battle Tower instead of 1
22
Castle defense
When province with Castle attacked, defender throws 1 additional army from supply
23
Tax limits
Specified minimum/maximum limit applies to Rice/War Chests taken
24
Temple protection
Provinces with Temple may not be attacked
25
Reduced deployment
Deploy 5/3 Armies actions only deploy 3/2 instead
26
Player Battle
Take all attacking and defending armies from province plus armies in tray, drop into Battle Tower
27
Neutral Battle
Take attacking armies, 1 farmer army, and tray armies; drop into Battle Tower
28
Revolt Battle
Take player armies, 1 farmer per Revolt Token (plus Winter extras if applicable), and tray armies; drop into Battle Tower
29
Lose rice
Players lose rice amount specified on bottom half of remaining Event Card
30
Check feeding
Players must have 1 Rice per province controlled
31
Score victory points
After revolts, earn points:
32
Return cards
Players return Special Cards and reclaim Daimyo Cards
33
Reset Event deck
Remove remaining Event Card; draw 4 new ones face-up
34
Reset Rice
Reset all Rice Markers to 0
35
Clear Revolts
Remove all Revolt Markers from the board
36
Continue play
Play 1 more year starting from Spring