1
Gather required materials
Obtain any Dominion base game, the twelve Hexes from Nocturne, two copies of Deluded/Envious, two copies of Miserable/Twice Miserable, and ten tokens of any kind
2
Set up standard supply
Arrange Copper, Silver, and Gold piles as usual, with ten Curses and eight Estates
3
Use expanded victory cards
Place twelve Duchies and twelve Provinces instead of the standard eight each
4
Remove cards based on kingdom
Consult the recommended kingdom list to determine how many Duchies and Provinces to remove from the supply
5
Prepare player starting decks
Each player takes seven Coppers and three Estates
6
Ensure balanced starting hands
When shuffling your first hand, guarantee either three Coppers and two Estates, or four Coppers and one Estate
7
Position the automa
Set up the automa to the right of the starting player, between both human players
8
Create automa Hex deck
Shuffle the twelve Hexes face-down in a pile
9
Create automa treasure deck
Take six Coppers and six Silvers from the supply and shuffle them into a face-down pile
10
Place state cards
Position the copies of Deluded/Envious and Miserable/Twice Miserable near the automa
11
Place attack tokens
Set ten tokens near the supply to track negative points for the automa
12
Select a kingdom
Choose from the playtested kingdoms, which specify Province and Duchy counts
13
Note empty pile rules
If the Duchy pile starts empty, it counts as an empty supply pile from the beginning