How to Play

Star Realms

2-2 players 20-20 min 7.6 Board Game Geek Rating

Players build space fleets by purchasing ships and bases using trade points, then deploy combat to destroy opponents' authority and structures. This deck-building game features four factions with ally bonuses for matching cards. Victory comes from reducing enemy authority to zero while managing strategic choices between offense and acquisition.

Published 2014

Star Realms

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Prepare Authority cards
Each player begins with 50 Authority, tracked using the included Authority cards or pencil and paper
2
Build personal decks
Each player starts with a personal deck containing eight Scout cards and two Viper cards
3
Place Explorer cards
Put the ten Explorer cards face-up on the table in a shared pile
4
Prepare Trade Deck
Shuffle the Trade Deck and place it face-down on the table
5
Create Scrap Heap space
Leave a space next to the Trade Deck for the Scrap Heap where removed cards will go
6
Lay out Trade Row
Deal the top five cards from the Trade Deck face-up to form the Trade Row
7
Shuffle personal decks
Both players shuffle their Personal Decks and place them face-down in front of them
8
Leave Discard Pile space
Leave room next to each personal deck for a Discard Pile
9
Determine first player
Randomly determine which player will play first
10
Draw starting hands
The first player draws three cards; the second player draws five cards

On Your Turn

What you can do during your turn.

1
Follow turn structure
Each turn has three phases: Main Phase, Discard Phase, and Draw Phase
2
Play cards from hand
Place cards from your hand face-up in front of you at no cost during Main Phase
3
Trigger Ship abilities
When a Ship is played, its Primary Ability triggers immediately
4
Use Ship optional abilities
If a Ship has Ally and/or Scrap abilities, use one or both any time during Main Phase
5
Activate Base abilities
Use the Primary Abilities of in-play Bases at any time during Main Phase
6
Trigger Ally Abilities
Use Ally Abilities when you have another Ship or Base of that faction in-play
7
Use Scrap Abilities
Remove a card from play to the Scrap Heap to activate its Scrap Ability
8
Gain Trade resources
Trade gained goes into a Trade Pool to use during your Main Phase
9
Acquire new cards
Spend Trade equal to a card's cost from the Trade Row or Explorer pile, placing it in your Discard Pile
10
Replenish Trade Row
When acquiring or scrapping from Trade Row, immediately replace with the next Trade Deck card
11
Gain Combat resources
Combat gained goes into a Combat Pool to use during your Main Phase
12
Attack opponent directly
Subtract Combat from your pool to reduce opponent's Authority by that amount
13
Destroy enemy Bases
Subtract Combat equal to a Base's Defense to destroy it, sending it to owner's Discard Pile
14
Target Outposts first
You cannot attack opponent or their non-outpost Bases until all their Outposts are destroyed
15
Complete Discard Phase
Lose remaining Trade and Combat, put all in-play Ships in Discard Pile, put remaining hand cards in Discard Pile
16
Replenish Trade Row on discard
When discarding or acquiring from Trade Row, place new cards face-up in your Discard Pile
17
Complete Draw Phase
Draw five cards, then your turn ends
18
Reshuffle when needed
If your personal deck is empty when drawing, shuffle your Discard Pile to form a new deck

Winning

How to claim victory.

1
Reduce opponent to zero
The first player to reduce their opponent's Authority to zero wins the game
2
Track Authority carefully
Players start with 50 Authority; if reduced to zero or below, you lose the game
3
Protect with Outposts
Keep Outpost Bases in play to shield yourself and non-outpost Bases from attack
4
Maintain Base defenses
Bases remain in play until destroyed, providing ongoing protection and abilities

watch & Learn

Let the pros teach you with these top videos.

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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