1
Roll the dice
The starting player rolls all dice in the dice pool, then places rolled dice on the Research Center, one per space
2
Assign scientists
In turn order, each player assigns one scientist to perform one action
3
Extract DNA
Assign a scientist to a space on the Research Center with a die to claim that die
4
Expand cold storage
Assign a scientist to one of the six expansion spaces on the Research Center
5
Research dinosaur recipes
Assign a scientist meeting the minimum level requirement to a revealed dinosaur recipe
6
Claim special die faces
Some dice show special faces (paddock upgrade or worker symbols) requiring a level 3 scientist
7
Pass your turn
Choose to place an unused scientist into your worker pool instead of taking an action
8
Check remaining dice
After all players complete 3 actions, identify the remaining die with the highest threat value (1-3 dots)
9
Visit the market
In turn order, each player may perform one market action or pass
10
Recruit specialists
Pay the cost shown in the specialist's row to hire them
11
Build facilities
Pay the facility tile's printed cost plus the row cost to construct it
12
Purchase upgrades
Pay the cost shown in the upgrade's row to improve your lab
13
Purchase special upgrades
Buy "Dinosaur Research II" for $3 or "Gene Modification II" for $5
14
Buy DNA samples
Pay $2-$5 to purchase DNA from any row on the market
15
Pass and gain money
If you cannot or choose not to act, gain $2
16
Manage specialists
You may have at most 3 specialists
17
Assign workers simultaneously
All players assign workers from their pools to their lab boards at the same time
18
Activate upgrade slots
Most upgrades have spaces for placing workers
19
Understand passive effects
Some upgrades show green text describing passive effects
20
Perform gene modification
Use gene modification upgrade tiles to convert basic DNA into special DNA
21
Raise dinosaurs
Use dinosaur research upgrades to create dinosaurs
22
Track threat overflow
If your threat level reaches 11, take a "+10" circular modifier token
23
Increase security
Use certain upgrades to raise your security level
24
Track security overflow
If your security level reaches 11, take a "+10" hexagonal modifier token
25
Expand paddocks
Use renovation upgrades to increase paddock capacity
26
Generate income
Use investment upgrade slots to gain money
27
Draw visitors
In turn order, each player draws visitors from the bag equal to their current excitement level
28
Identify visitor types
Yellow meeples are regular visitors; purple meeples are hooligans
29
Collect admission
Line up all drawn visitors at your park entrance
30
Manage your queue
Distribute visitors to your facilities and dinosaur exhibits
31
Handle overflow
If you cannot place all visitors in facilities and exhibits, remaining visitors wait at your park entrance
32
Check for dinosaur escapes
After all players finish managing visitors, check if dinosaurs escape
33
Compare threat to security
If your security level equals or exceeds your threat level, nothing happens
34
Resolve escapes
If threat exceeds security, dinosaurs escape and eat visitors
35
Calculate scores
Each player scores points for surviving regular visitors
36
Adjust turn order
The player with the lowest score becomes the new starting player
37
Refresh the market
Discard all items in the $2 row
38
Reveal new dinosaur recipes
Flip the top tile of each dinosaur recipe stack face-up if not already revealed
39
Recover workers and scientists
All players return workers and scientists from boards to their respective pools
40
Return all visitors
Place all visitors (including hooligans) from parks back into the bag
41
Resolve plot card effects
If any plot card triggers "at end of round," resolve its effects now
42
Claim objectives immediately
When you meet an objective card's requirement at any time, announce completion immediately
43
Share objectives
Multiple players may complete the same objective before a phase ends