How to Play

Dead of Winter: A Crossroads Game

2-5 players 60-120 min 7.4 Board Game Geek Rating

In Dead of Winter, players control survivor factions in a post-apocalyptic zombie world. This meta-cooperative game requires teamwork toward a shared goal while each player secretly pursues personal objectives that may help or sabotage the group. Victory demands balancing colony survival against individual psychological needs, creating tension and difficult decisions throughout.

Published 2014

Dead of Winter: A Crossroads Game

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Arrange boards
Set up the Colony board and 6 Location boards; give each player 1 Player Reference sheet
2
Optional content removal
Remove "!?!" Crossroads cards containing mature references for a more PG-friendly game
3
Select Main Objective
Agree on or randomly select 1 Main Objective card (first game use "We need more samples"); place on Colony Board
4
Prepare Secret Objectives
Shuffle face-down: 2 non-Betrayal cards per player plus 1 Betrayal card total; deal 1 secretly to each player
5
Shuffle Crisis deck
Place face-down on Colony Board
6
Shuffle other decks
Shuffle Survivors, Exiled Objectives, and Crossroads decks; place adjacent to Colony Board
7
Distribute Starter Items
Shuffle and deal 5 cards per player (7 cards in 2-player game)
8
Place Location Items
Shuffle Location Item cards and place each deck at its matching Location
9
Draft Survivors
Deal 4 Survivors per player; each keeps 2 (3 in 2-player game); return remainder and reshuffle
10
Designate Group Leader
Each player nominates 1 Survivor as Group Leader (placed left of Player sheet); remaining Survivors become Following (placed below)
11
Place standees
Place matching Survivor standees in Colony; prepare other standees and tokens
12
Determine first player
The player whose Group Leader has the highest Influence becomes first player

On Your Turn

What you can do during your turn.

1
Reveal Crisis
At round start, reveal top Crisis card to be resolved in Colony Phase
2
Roll Action Dice
Remove previous Action D6; roll number of dice equal to 1 plus 1 per Survivor in your Group (all players roll simultaneously)
3
Read Crossroads card
The previous player draws and monitors the Crossroads card for the active player
4
Apply Frostbite damage
If any Survivor has Frostbite tokens, place 1 Wound on each affected Survivor
5
Attack a Zombie
Spend Action D6 equal to or greater than Survivor's Attack value; remove 1 Zombie from Survivor's location (Colony: choose any Entrance); roll Exposure die
6
Resolve Spreading bite
When a Survivor is bitten, infection spreads to others at that location one at a time by lowest Influence
7
Attack a Survivor
Spend Action D6 equal to or greater than your Survivor's Attack value; roll D6 and if result is equal to or less than target's Attack, target takes 1 Wound
8
Search a Location
Spend Action D6 equal to or greater than Survivor's Search value (non-Colony locations only); draw cards secretly, keep 1, place rest on bottom
9
Build Barricade
Spend any Action D6 to place 1 Barricade token at your Survivor's Location
10
Clean Waste
Spend any Action D6 (Survivor must be in Colony) to remove 3 cards from the Waste Pile
11
Attract Zombies
Spend any Action D6 to move 2 Zombies from any Location(s) to your Survivor's Location
12
Use Survivor Ability
Spend Action D6 equal to or greater than the Ability's required number to activate that Survivor's special ability
13
Play a Card
Use a card for its effect, Equip it face-up to a Character, or contribute face-down to Crisis (non-Exiled players only)
14
Move a Survivor
Move 1 Survivor (maximum 1 move per Survivor per turn) to any Location with an empty space; roll Exposure die
15
Spend Food
Remove Food tokens from supply to add +1 to an Action D6 per Food token spent
16
Request a Card
Ask another player for a card; if given, must be played immediately and cannot be used for Crisis
17
Hand Off Item
Transfer an equipped item from your Survivor to another Survivor in the same Location; recipient equips it
18
Vote to Exile
Call for a vote against another player (not yourself; not allowed in Co-op); all players vote with 1 vote each; first player breaks ties
19
Pay Food
Remove 1 Food token from Food Supply for every 2 (round up) Survivors and Helpless Survivors in the Colony
20
Check Waste
Lose 1 Morale for each full 10 cards in the Waste Pile
21
Resolve Crisis
Shuffle contributed cards, reveal and count matching symbols; if total equals or exceeds non-Exiled players plus 2, gain +1 Morale; then resolve Crisis effect
22
Add Zombies to Colony
Add 1 Zombie per 2 (round up) Survivors/Helpless Survivors; place at Entrances 1,2,3,4,5,6,1...
23
Add Zombies to other Locations
Add 1 Zombie per Survivor present at each non-Colony Location
24
Handle KIA Survivors
When a Survivor dies (3+ Wounds, Bitten, Spreading, or Overrun):
25
Check Main Objective
If achieved, end the game; otherwise advance Round marker (reaching "0" ends the game)
26
Pass First Player marker
Pass counter-clockwise to next player

Winning

How to claim victory.

1
Main Objective completion
If the Main Objective is achieved, the game ends and players check Secret Objectives
2
Round limit reached
If the Round marker reaches "0", the game ends
3
Morale depletion
If Morale reaches 0, the game ends immediately without checking Main Objective
4
Reveal Secret Objectives
At game end, each player reveals their Secret Objective to determine individual win or loss
5
Co-op variant victory
In Co-op mode (no Secret Objectives), all players win together if Main Objective is completed before Morale or Round limit runs out

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