1
Reveal Crisis
At round start, reveal top Crisis card to be resolved in Colony Phase
2
Roll Action Dice
Remove previous Action D6; roll number of dice equal to 1 plus 1 per Survivor in your Group (all players roll simultaneously)
3
Read Crossroads card
The previous player draws and monitors the Crossroads card for the active player
4
Apply Frostbite damage
If any Survivor has Frostbite tokens, place 1 Wound on each affected Survivor
5
Attack a Zombie
Spend Action D6 equal to or greater than Survivor's Attack value; remove 1 Zombie from Survivor's location (Colony: choose any Entrance); roll Exposure die
6
Resolve Spreading bite
When a Survivor is bitten, infection spreads to others at that location one at a time by lowest Influence
7
Attack a Survivor
Spend Action D6 equal to or greater than your Survivor's Attack value; roll D6 and if result is equal to or less than target's Attack, target takes 1 Wound
8
Search a Location
Spend Action D6 equal to or greater than Survivor's Search value (non-Colony locations only); draw cards secretly, keep 1, place rest on bottom
9
Build Barricade
Spend any Action D6 to place 1 Barricade token at your Survivor's Location
10
Clean Waste
Spend any Action D6 (Survivor must be in Colony) to remove 3 cards from the Waste Pile
11
Attract Zombies
Spend any Action D6 to move 2 Zombies from any Location(s) to your Survivor's Location
12
Use Survivor Ability
Spend Action D6 equal to or greater than the Ability's required number to activate that Survivor's special ability
13
Play a Card
Use a card for its effect, Equip it face-up to a Character, or contribute face-down to Crisis (non-Exiled players only)
14
Move a Survivor
Move 1 Survivor (maximum 1 move per Survivor per turn) to any Location with an empty space; roll Exposure die
15
Spend Food
Remove Food tokens from supply to add +1 to an Action D6 per Food token spent
16
Request a Card
Ask another player for a card; if given, must be played immediately and cannot be used for Crisis
17
Hand Off Item
Transfer an equipped item from your Survivor to another Survivor in the same Location; recipient equips it
18
Vote to Exile
Call for a vote against another player (not yourself; not allowed in Co-op); all players vote with 1 vote each; first player breaks ties
19
Pay Food
Remove 1 Food token from Food Supply for every 2 (round up) Survivors and Helpless Survivors in the Colony
20
Check Waste
Lose 1 Morale for each full 10 cards in the Waste Pile
21
Resolve Crisis
Shuffle contributed cards, reveal and count matching symbols; if total equals or exceeds non-Exiled players plus 2, gain +1 Morale; then resolve Crisis effect
22
Add Zombies to Colony
Add 1 Zombie per 2 (round up) Survivors/Helpless Survivors; place at Entrances 1,2,3,4,5,6,1...
23
Add Zombies to other Locations
Add 1 Zombie per Survivor present at each non-Colony Location
24
Handle KIA Survivors
When a Survivor dies (3+ Wounds, Bitten, Spreading, or Overrun):
25
Check Main Objective
If achieved, end the game; otherwise advance Round marker (reaching "0" ends the game)
26
Pass First Player marker
Pass counter-clockwise to next player