How to Play
Players become Knights of the Round Table in this cooperative adventure with potential betrayal. Complete quests like finding the Holy Grail to earn white swords while avoiding black swords from failures. Each turn requires a helpful action followed by a harmful one. Victory comes from collecting more white than black swords, but beware—one player might secretly be a traitor sabotaging the group.
Published 2005
Setup the game with these step-by-step instructions before diving into your turn.
What you can do during your turn.
How to claim victory.
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