1
Roll for Hades
First player rolls 2 combat dice and advances Hades Column by the total
2
Refresh creatures
Deal one new card from Mythological deck, shift existing cards right, discard the oldest
3
Refresh Gods
Shuffle all gods and deal face-up tiles equal to players minus one
4
Collect revenue
Take GP produced by land spaces, seafaring commerce, and 1 GP per Cornucopia controlled
5
Place initial bid
Bid for a god of your choice by placing offering marker
6
Respond to overbids
If overbid, immediately bid for a different god (may return to original god later)
7
Observe bidding limits
Cannot bid more than your current GP amount
8
Bid for Apollo
Apollo costs nothing; multiple players may choose Apollo simultaneously
9
Pay offerings
Settle all payments except Apollo, discounting 1 GP per Priest (minimum 1 GP)
10
Call upon creatures
Pay the cost shown on Mythological creature, Hero, or Divine Artifact cards
11
Recruit units
Each god allows recruiting specific units (not Apollo)
12
Build structures
Each god allows building one structure (not Apollo)
13
Perform special actions
Pay to use god-specific abilities (not Apollo or Athena)
14
Use Divine Favour
For last visible god before Apollo (when not Hades): receive bonus Priestess or Magic Item and use power during action phase
15
Move Titans
Pay 1 GP for first space, 2 GP for second, 3 GP for third, etc.
16
Sacrifice a Hero
Use sacrificial power on Hero card (not first turn in play, not if bidding for Apollo)
17
Roll dice and calculate strength
Each player rolls one die, adds number of Troops/Fleets, defender adds fortress/port/creature bonuses
18
Remove casualties
Lower result loses one unit; ties mean both lose one unit; loser chooses which unit type to remove
19
Decide retreat or continue
Defender decides first, then attacker; if neither retreats, new assault begins
20
Complete battle
Continue until one side eliminated or retreats
21
Claim territory
Winner gains control of disputed space including any buildings
22
Retreat restrictions
Land retreat requires Fleet chain to another controlled space; sea retreat requires adjacent empty or friendly sea space
23
Receive prosperity marker
First Apollo bidder places marker on land space of their choice
24
Collect income
All Apollo bidders receive 1 GP (or 4 GP if controlling only one land space)
25
Protect last territories
Cannot attack a player's only remaining land space unless doing so would win the game