1
Check for victory
At the start of your turn, check if you meet victory conditions
2
Play Day Icon DI cards
Optionally play cards with Day Icon before placing Action Tokens
3
Move Creatures
Optionally move Creatures between your supply and Troops in your Districts before placing tokens
4
Place Action Token(s)
Put one normal Action Token on an empty Action Space; if using Silver/Gold tokens, place simultaneously
5
Resolve Action(s)
Complete each action fully before moving to the next
6
Play DI cards between actions
If using Silver/Gold tokens, may play Day Icon DI cards between actions
7
End turn
Next player in turn order becomes Active Player
8
Build Action
Add 1 or more Levels to one Pyramid, then pay PP equal to sum of levels added
9
Recruit Action
Add Units from supply to your Districts, paying PP equal to number of Units added
10
Acquire Action
Purchase a Power Tile by:
11
Pray Action
Gain 2 Prayer Points
12
Move Action
Move one Troop using calculated Movement Steps (1 + bonuses)
13
Balance Action Tokens
By end of Day Phase, must have at least 1 Action Token on each of the 3 floors of your Player Board pyramid
14
Use Silver Token
Grants additional normal action on any empty Action Space
15
Use Gold Token
Place on Divine Power space to take action from one of your Gold Token Power Tiles
16
Play Day Icon cards
Active Player only, before/after actions
17
Play Move Icon cards
Active Player only, during Move Action
18
Play Battle Icon cards
During War Council Phase by battling players
19
Pay and discard
Pay PP cost, resolve effect, discard to shared pile
20
War Council
Both players secretly choose 2 Battle Cards (one to use, one to discard unused); may add Battle Icon DI cards
21
Confrontation
Simultaneously reveal Battle Cards and DI cards; pay required PP costs
22
Resolution
Calculate Strength (Units + Battle Card + Power Tiles + Creature + DI cards + District Bonus); higher Strength wins (Defender wins ties)
23
Casualties
Apply Black Damage first (unblockable), then Red Damage minus Defence
24
Rewards
Winning Attacker with remaining Units gains 1 Battle FP; Winning Defender gains 1 Veteran Token; players gaining no FP get 1 Veteran Token
25
Loser's Aftermath
Choose Recall (return Units to supply, gain PP equal to Units minus 1) or Retreat (Winner chooses adjacent empty zone)
26
Winner's Aftermath
Choose to Recall or leave Units in Battle Zone
27
Battle Ending
Discard used Battle Cards face up; reclaim hand if empty; transfer Temple/Pyramid FP if control changed
28
Place Creatures
When acquired, place with a Troop in your District or keep in supply
29
Move Creatures
Before placing Action Token, may move Creatures between supply and Troops in your Districts
30
Creature restrictions
Not a Unit; doesn't count toward Troop Limit or Strength; must be Tied to a Troop; max one Creature per Troop