How to Play

Coup

2-6 players 15-15 min 7.0 Board Game Geek Rating

Players control Italian noble families vying for dominance through deception and manipulation. Each starts with two hidden character cards representing influence. On turns, claim any character's special ability—taking coins, assassinating opponents, or blocking actions—regardless of your actual cards. Opponents may challenge false claims, causing bluffers to lose influence. Successfully defend challenges by revealing the claimed character. Victory goes to the last family maintaining influence.

Published 2012

Coup

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Shuffle character cards
Shuffle all character cards together and deal 2 cards to each player
2
Keep cards face-down
Players may look at their own cards at any time but must keep them face-down in front of themselves
3
Form the Court deck
Place remaining cards face-down in the center of the play area to form the "Court" deck
4
Distribute starting coins
Give each player 2 coins
5
Display coins publicly
All players' coins must be visible to other players at all times
6
Create the Treasury
Place remaining coins in the center as the "Treasury"
7
Distribute reference cards
Give each player 1 rules summary card for reference during play
8
Determine starting player
Choose the starting player by mutual agreement
9
Reduce starting coins
The starting player receives only 1 coin instead of 2
10
Divide cards into sets
Separate cards into 3 sets of 5 (one each of Contessa, Captain, Duke, Ambassador, and Assassin)
11
Select secret cards
Each player takes one set, secretly chooses 1 card to keep, and removes the rest from the game
12
Deal from third set
Shuffle the third set, deal 1 card to each player, and place remaining 3 cards face-down as the Court
13
Add Treasury Reserve card
Place the Treasury Reserve card in the center of the play area
14
Distribute faction cards
Give each player 1 double-sided faction card
15
Assign alternating factions
Starting player chooses a faction; subsequent players alternate between the opposing faction
16
Replace Ambassador with Inquisitor
(Optional variant) Remove Ambassador cards and substitute Inquisitor cards

On Your Turn

What you can do during your turn.

1
Take one action
On your turn, you must perform exactly one action; turns cannot be skipped or passed
2
Announce action choice
Declare which action you wish to take; other players then have opportunity to challenge or counter
3
Income
Take 1 coin from the Treasury; this cannot be blocked or challenged
4
Foreign Aid
Take 2 coins from the Treasury; this can be blocked by a Duke
5
Coup
Pay 7 coins to the Treasury and force any player to lose one influence; this cannot be blocked
6
Mandatory Coup
If you have 10 or more coins at the start of your turn, you must perform a Coup
7
Duke - Tax
Claim Duke to take 3 coins from the Treasury
8
Assassin - Assassinate
Pay 3 coins to the Treasury and claim Assassin to force a target player to lose influence; can be blocked by Contessa
9
Captain - Extort
Claim Captain to steal 2 coins from another player (or 1 if they only have 1); can be blocked by Ambassador or Captain
10
Ambassador - Exchange
Claim Ambassador to draw 2 cards from the Court, then return any 2 cards (may keep originals or swap)
11
Duke blocks Foreign Aid
Claim Duke to prevent any player from receiving Foreign Aid
12
Contessa blocks Assassination
Claim Contessa to cancel an assassination attempt against you
13
Ambassador/Captain blocks Extortion
Claim either character to prevent being extorted
14
Challenge any character claim
Any player may challenge another player's claim to have a specific character
15
Prove the claim
If challenged, the claiming player must reveal the relevant card to prove their claim
16
Challenger loses
If the claim was truthful, the challenger loses one influence; the proven card returns to the Court and is replaced with a new card
17
Claimant loses
If the claim was false, the claiming player loses one influence and their action fails (but coins spent are returned)
18
Challenge timing
Challenges must occur before actions or counter-actions resolve; they cannot be made retroactively
19
Choose which card to reveal
When you lose influence, you choose which of your cards to turn face-up
20
Revealed cards are permanent
Face-up cards remain in front of you but provide no benefit
21
Elimination
When both your cards are face-up, you are exiled from the game and your coins go to the Treasury
22
Political Shift (self)
Pay 1 coin to the Treasury Reserve to change your own faction
23
Political Shift (other)
Pay 2 coins to the Treasury Reserve to change another player's faction
24
Faction restrictions
You cannot Coup, Assassinate, Extort, or block Foreign Aid against players in your faction unless all players share the same faction
25
Embezzlement
Take all coins from the Treasury Reserve unless you have a Duke; can be challenged by any player accusing you of having a Duke
26
Exchange
Draw 1 card from the Court, compare with your cards, then return 1 card to the Court
27
Investigate
Look at one card of another player; then either return it or force them to draw a new card from the Court and return their old one
28
Block Extortion
Claim Inquisitor to prevent being extorted (same as Ambassador)
29
Deploy Anarchist
Pay 5 coins to the Treasury to take the Anarchist card and give it to any other player; this cannot be blocked or challenged
30
Receive Anarchist - Detonate
Allow the bomb to explode, losing one influence; the Anarchist card returns to center
31
Receive Anarchist - Defuse with Contessa
Claim Contessa to neutralize the bomb; if unchallenged or challenge fails, the card returns to center
32
Receive Anarchist - Pass with Contessa
Claim Contessa to pass the Anarchist to another player who hasn't received it this round

Winning

How to claim victory.

1
Last player standing
The game ends immediately when only one player remains with influence
2
Eliminate all rivals
Victory is achieved by causing all other players to lose both of their influence cards
3
No second place
There is no ranking for eliminated players; only the survivor wins

watch & Learn

Let the pros teach you with these top videos.

 How to Play Coup | Concise Board Game Rules & Instructions

How to Play Coup | Concise Board Game Rules & Instructions

Instructional

COUP | HƯỚNG DẪN CHƠI #19 | BOARDGAME LỪA ĐẢO, THAO TÚNG TÂM LÝ ĐỂ CHIẾN THẮNG

COUP | HƯỚNG DẪN CHƠI #19 | BOARDGAME LỪA ĐẢO, THAO TÚNG TÂM LÝ ĐỂ CHIẾN THẮNG

Instructional

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

Play Board Games Online

Explore breakout hits and fan favourites with no downloads, setup or paywalls. Just click and play.

Play Now

more GAMES LIKE THIS