How to Play

Secret Hitler

5-10 players 45-45 min 7.5 Board Game Geek Rating

Players secretly join liberal or fascist teams in 1930s Germany, with one fascist as Secret Hitler. Each round, elected President-Chancellor pairs enact random policies while players deduce loyalties through voting patterns and policy outcomes. Liberals win by passing five liberal policies or killing Secret Hitler; fascists win through six fascist policies or electing Hitler chancellor.

Published 2016

Secret Hitler

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Select the Fascist board
Choose the Fascist board matching your player count (5-6, 7-8, or 9-10 players) and place it next to any Liberal board
2
Create the Policy deck
Shuffle all 11 Fascist Policy tiles and 6 Liberal Policy tiles together, placing them face-down on the Draw deck card
3
Prepare player envelopes
Each envelope needs one Secret Role card, one matching Party Membership card, one Ja! (Yes) ballot card, and one Nein (No) ballot card
4
Determine role distribution
Use the player count table:
5
Match cards correctly
Liberal Role cards go with Liberal Party Membership cards; Fascist and Hitler Role cards go with Fascist Party Membership cards
6
Distribute envelopes
Shuffle the prepared envelopes thoroughly and have each player take one randomly
7
Reveal roles secretly
All players secretly look at their Secret Role cards
8
Select first President
Choose a random player to be the first Presidential Candidate and give them both the President and Chancellor placards
9
Conduct the night phase (5-6 players)
Have everyone close eyes, then Fascist and Hitler open eyes to identify each other, then everyone closes and opens eyes
10
Conduct the night phase (7-10 players)
Everyone closes eyes and extends a fist; non-Hitler Fascists open eyes and identify each other; Hitler keeps eyes closed but raises thumb; Fascists note who Hitler is; everyone closes eyes and lowers hands, then opens eyes

On Your Turn

What you can do during your turn.

1
Pass the Presidency
At the start of each round, the President placard passes clockwise to the next player, who becomes the new Presidential Candidate
2
Nominate a Chancellor
The Presidential Candidate gives the Chancellor placard to any eligible player to nominate them as Chancellor Candidate
3
Observe term limits
The last elected President and Chancellor cannot be nominated as Chancellor Candidate (in 5-player games, only the last Chancellor is term-limited)
4
Discuss the nomination
The Presidential Candidate may discuss Chancellor options with the table before finalizing
5
Vote on the government
All players, including candidates, simultaneously reveal their ballot cards to vote on the proposed government
6
Handle failed elections
If the vote is tied or majority Nein, the election fails, the Election Tracker advances one space, and the President placard passes left
7
Trigger Election Tracker chaos
If three governments fail consecutively, reveal and enact the top Policy; this grants no Presidential Power, resets the tracker, and clears all term limits
8
Confirm successful elections
If majority votes Ja!, the candidates become President and Chancellor
9
Check Hitler condition
If three or more Fascist Policies are enacted, ask if the new Chancellor is Hitler; if yes, Fascists win immediately
10
Draw Policy tiles
The President draws the top three tiles from the Policy deck and examines them secretly
11
Discard one tile
The President discards one tile face-down to the Discard pile without showing anyone
12
Pass to Chancellor
The President gives the remaining two tiles to the Chancellor
13
Enact a Policy
The Chancellor examines both tiles secretly, discards one face-down, and places the other face-up on the appropriate board track
14
Maintain secrecy
No verbal or non-verbal communication between President and Chancellor during legislation
15
Avoid randomization
Players cannot shuffle tiles, randomly select, or use any method to avoid deliberately choosing a Policy
16
Pass both tiles together
The President must hand both tiles simultaneously, not one at a time
17
Keep discards hidden
Never show discarded Policy tiles to other players; players may lie about what they saw
18
Reshuffle when needed
If fewer than three tiles remain after a Legislative Session, shuffle the Discard pile to create a new Policy deck
19
Investigate Loyalty
The President chooses a player to investigate; that player shows their Party Membership card (not Role card) secretly to the President, who may share or lie about results; each player may only be investigated once per game
20
Call Special Election
The President gives the President placard to any player, making them the next Presidential Candidate; after resolution, the placard returns to the player left of whoever called the Special Election
21
Policy Peek
The President secretly looks at the top three Policy tiles and returns them in the same order
22
Execution
The President formally executes a player by announcing their name; if Hitler is executed, Liberals win; the executed player reveals nothing about their role and cannot speak, vote, or be nominated for the rest of the game
23
Activate veto conditions
After five Fascist Policies are enacted, the Veto Power becomes permanently available
24
Request a veto
During legislation, after receiving two tiles, the Chancellor may say "I wish to veto this agenda"
25
Accept the veto
If the President says "I accept the veto," both tiles are discarded and the Election Tracker advances one space
26
Reject the veto
If the President refuses, the Chancellor must enact one of the two Policies normally

Winning

How to claim victory.

1
Liberal victory by Policy
Liberals win immediately when five Liberal Policies are enacted
2
Liberal victory by execution
Liberals win immediately if Hitler is executed
3
Fascist victory by Policy
Fascists win immediately when six Fascist Policies are enacted
4
Fascist victory by election
Fascists win immediately if Hitler is elected Chancellor after three or more Fascist Policies have been enacted
5
Keep Hitler's identity secret
When a player is executed, their role is not revealed; surviving players must deduce the new balance themselves

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FULL rules

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