How to Play

Clans of Caledonia

1-4 players 30-120 min 7.9 Board Game Geek Rating

Players control historic Scottish clans during the 19th-century industrial transition, producing and trading agricultural goods and whisky. Each of five rounds features player turns with eight possible actions (building, upgrading, trading, exporting), followed by resource production and victory point scoring. Clans possess unique abilities as they compete through economic development to achieve the highest score.

Published 2017

Clans of Caledonia

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place map pieces
Arrange the map pieces on random sides in alphabetical clockwise order
2
Position port bonus tiles
Randomly place 1 Port Bonus Tile adjacent to each of the 4 Factories according to the arrows (3/4 players use all 4, 1/2 players use 2)
3
Configure market and export boards
Place the Market and Export Boards on the sides according to the number of players
4
Set initial prices
Place the transparent Price Markers on their circled starting prices
5
Prepare export contracts
Shuffle Export Contracts into a face-down stack and place 1 face-up in each box on the Export Board (3 players leave 1 box empty)
6
Select scoring tiles
Place 5 random Scoring Tiles on the edge of the Export Board
7
Distribute player components
Each player chooses a colour and takes:
8
Determine start player
Turn order is clockwise from the start player; indicate on Export Board using Turn Order Tokens
9
Place clan tiles
Place a number of Clan Tiles according to number of players + 1, then place 1 Starting Tile next to each; each player selects 1 set in reverse turn order and gains the Goods shown
10
Place first workers
Each player places 1 Worker in turn order and pays their cost
11
Place second workers
In reverse turn order, each player places a 2nd Worker and pays their cost
12
Note 2-player board restrictions
All shaded Land Spaces around the edge of the Game Board are not used

On Your Turn

What you can do during your turn.

1
Take one action
In turn order, each player takes 1 Action per turn until all players have Passed
2
Place merchants to trade
Use Merchants from your Pool to either Buy or Sell Goods (you may not Buy AND Sell the same type of Good in the same Round)
3
Determine trade quantity
Place a number of Merchants on the Buy or Sell side of 1 Good on the Market Board; the number of Merchants equals the number of Goods you wish to Trade
4
Pay or receive payment
Pay or receive the Good's current price multiplied by the number of Goods bought or sold
5
Adjust market prices
Move the Marker up when Buying, or down when Selling by the number of Goods Traded
6
Pay or gain money
Pay or gain the amount shown next to the current Round's Scoring Tile
7
Take contract
Take 1 Export Contract of your choice from the Export Board (you may only have 1 unfulfilled Export Contract at a time)
8
Pay for unit
Pay the cost shown above the Unit's column plus the cost on the Space
9
Place unit on map
Place 1 Unit (Sheep, Cow, Cheese Dairy, Bakery, Field, Distillery, Woodcutter, or Miner) from the top of the respective column onto any empty Space of the Map
10
Verify placement validity
The Space must be neighbouring or within Shipping Distance of any of your Units, according to Placement Rules
11
Follow land restrictions
Grasslands allow Sheep, Cows, Dairies, Bakeries, Fields, Distilleries; Forests allow Woodcutters; Mountains allow Miners
12
Claim neighbourhood bonus
If you expand to a Space neighbouring another player's Unit that is not a Worker, you may immediately Buy up to 3 Goods (or 4 in a 2-player game) provided by that Unit at a discount
13
Claim building bonus
If you deploy your 4th Building of 1 type (Cheese Dairy, Bakery, Distillery) and have no unfulfilled Export Contracts, draw 3 Export Contracts, choose 1 to take paying usual costs, and discard the rest
14
Pay upgrade cost
Pay £4 to move your Shipping Marker forward 1 space
15
Level 0 restriction
No shipping; you cannot expand across any type of water
16
Level 1 ability
You may now expand directly across a River to an adjacent Land Space
17
Level 2 ability
You may now expand across the indicated number of Lochs (never across Land)
18
Pay and flip tile
Pay £10 and upgrade 1 of the Technology Tiles of your choice
19
Pay and add merchant
Pay £4 and add 1 Merchant from your Player Board to your Pool
20
Discard required goods
Discard the Goods shown on the left side of your Export Contract and receive the benefits on its right side
21
Store completed contract
Place completed Export Contracts next to your Player Board
22
Spend beef option
Return 1 of your Cows to your Player Board
23
Spend mutton option
Return 1 of your Sheep to your Player Board
24
Gain import goods
Move the relevant Token forward on the Export Board by the number received; gain £1 if you reach a step marked with £
25
Gain money reward
Gain the indicated amount of £ from the supply
26
Gain expansion reward
Take an Expand Action without paying the Land cost, only the Unit cost
27
Take either reward
Choose from: 1 Technology Upgrade Action for £5, 1 free Shipping Action, Hire 1 Merchant for free, or Move 1 of your Merchants back to your Pool from the Market
28
End your round
You may do no more Actions this Round
29
Claim turn order position
Move your Turn Order Token to the leftmost free space for the next Round and receive the £ shown
30
Set next round order
This determines Turn Order for the next Round
31
Use port bonus once per game
Mark with a Port Marker when used; you may use a Port Bonus before or after 1 of your main Actions if you have a Unit neighbouring or within Shipping Distance of a Port
32
Flip scoring tile
Flip the previous Round's Scoring Tile face-down
33
Refill contracts
Refill any empty Export Contract spaces
34
Retrieve merchants
Retrieve Merchants back to your Pools
35
Receive income
Receive Goods and £ for each revealed Income Icon on your Player Board
36
Process goods optionally
Each Cheese Dairy may convert 1 Milk to 1 Cheese; Each Bakery may convert 1 Grain to 1 Bread; Each Distillery may convert 1 Grain to 1 Whisky
37
Earn glory bonus
Each player earns the Glory Bonus indicated on the current Round's Scoring Tile, if applicable

Winning

How to claim victory.

1
Complete five rounds
The game is played over 5 Rounds, each consisting of 4 Phases
2
Score glory earned
Gain 1 VP per Glory Earned
3
Score basic goods
Gain 1 VP per Basic Good remaining
4
Score money
Gain 1 VP per £10
5
Score processed goods
Gain 2 VP per Processed Good remaining
6
Score hops on contracts
Gain 1 VP per Hops icon on each of your completed Export Contracts
7
Score imported goods
Gain VP for each Cotton, Tobacco, and Sugar Cane on completed Export Contracts (5 VP per rarest, 4 VP per 2nd rarest, 3 VP per most common; if tied: Cotton is rarest, then Tobacco, then Sugar Cane)
8
Score most export contracts
The player with the most completed Export Contracts gains VP:
9
Score settlements
The player with the most Settlements within Shipping Distance gains VP (a cluster of adjacent Units in 1 colour counts as a single Settlement; Rivers split Settlements):
10
Resolve ties in scoring
Equally divide the VP of the respective tiers among the tied players (round down)
11
Determine winner
The player with the most VP wins; ties are broken by leftover £

watch & Learn

Let the pros teach you with these top videos.

Clans de Caledonia | Com s'hi Juga? | TUTORIAL

Clans de Caledonia | Com s'hi Juga? | TUTORIAL

Instructional

Clans of Caledonia - Auction Strategy

Clans of Caledonia - Auction Strategy

Instructional

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

Play Board Games Online

Explore breakout hits and fan favourites with no downloads, setup or paywalls. Just click and play.

Play Now

more GAMES LIKE THIS