1
Play all cards from hand
Play all five cards in any order, generating Skill, Swords, and Boots resources
2
Use faction bonuses
When playing a card with faction text (Outlaw, Resistance, or Science), activate bonus abilities by playing another card of that faction during your turn
3
Acquire new cards
Spend Skill to purchase cards with blue banners from the Adventure Row or yellow banners from the Reserve, placing acquired cards in your discard pile
4
Defeat enemies
Spend Swords equal to the enemy's cost to defeat red banner cards in the Adventure Row, gaining the DEFEAT reward and discarding the enemy to the Adventure discard pile
5
Fight G0/B-L1N repeatedly
Defeat the G0/B-L1N in Reserve multiple times per turn for its reward each time without discarding it
6
Move through the spaceship
Spend one Boot to move along a path to an adjacent space
7
Collect Secret tokens
When first entering a space with Secret tokens, take one without looking, then reveal it
8
Stop at security checkpoints
When entering a checkpoint, you cannot use any more Boots this turn
9
Use Hyperlifts
Move from any Hyperlift space to any other Hyperlift space without Boots, but cannot use Boots afterward this turn
10
Use Telepads
With a TelePass, move from any Telepad space to any other Telepad space without Boots, but cannot use Boots afterward this turn
11
Buy from the Market
While in a Market space, spend 7 Credits to purchase one item of each type
12
Hack Data Ports
Place one of your two Data cubes on a data port to gain the shown bonus/penalty; second cube must be in a different module
13
Complete command code
After placing both Data cubes in different modules, take a Command Code token and advance the Boss Marker one space
14
Enter Command module
Only enter the Command module after obtaining a Command Code token
15
Steal an Artifact
Pick up an Artifact token from your space (one maximum), then advance the Boss Marker one space
16
Generate Clank!
When cards cause Clank!, add that many cubes from your personal supply to the Clank! area
17
Remove Clank!
When gaining negative Clank!, remove cubes from the Clank! area or offset future Clank! this turn
18
Gain Credits
Take Credit tokens from the Bank when earned from cards or spaces
19
End your turn
Place all played cards in your discard pile, then draw five new cards
20
Refill Adventure Row
Fill empty Adventure Row spaces from the Adventure Deck at turn's end
21
Trigger Boss Attack
If any newly revealed cards show the Boss Attack symbol, Lord Eradikus attacks once
22
Track damage on Health Meter
Place damage cubes on your Health Meter starting from the left
23
Heal damage
When healing, return cubes from Health Meter to personal supply
24
Advance Boss Marker
Move up one space when completing command codes, taking Artifacts, or discovering Archives
25
Dispatch Bounty Hunters
When Boss Marker reaches red cube spaces, place those cubes in Clank! area; red cubes damage all players and return to Clank! area
26
Deploy Blockade
When Boss Marker reaches the last red zone space, place Blockade token to sever Cargo Bay Hyperlift connection
27
Teleport with cards
Use teleport abilities to move to adjacent spaces without Boots, fighting enemies, or respecting locks/arrows