1
Reveal the Troll
Place the top Troll deck card face-up on the Troll space
2
Reveal Draugr
Place the top 2 Draugr deck cards face-up on Draugr spaces
3
Place Journey cards
Put 1 face-down Journey card on each empty Journey space
4
Place Rune cards
Put 1 face-up Rune card on each empty Rune space near the Runesmith
5
Place Monster cards
Put 1 face-up Monster card on each empty Monster space (rightmost spaces only used with 4 players)
6
Reveal Merchant Ship
Flip the top Merchant Ship card and place it on previous cards
7
Restock crafters
Add 1 Viking Warrior die to Swordsmith, Hafter, and Blacksmith, plus 1 Food to Smokehouse (these accumulate if not taken)
8
Take turns placing workers
Starting with the Starting Player, going clockwise, each player places 1 worker on an available location and executes its effect
9
Continue until all workers placed
Repeat placement until all players have placed all their workers
10
Understand location colors
Brown locations activate immediately; Blue locations activate immediately and receive goods each round; Red locations are combat spots resolved later
11
Respect worker limits
Most locations hold only 1 worker per round; some allow multiple workers
12
Manage warrior limits
Each player may hold maximum 8 Viking Warrior dice as shown on their Leader board
13
Use begging if needed
If unable or unwilling to use a location, lay your worker on your board and take 1 Food plus 1 Blame token
14
Blacksmith/Hafter/Swordsmith
Take all accumulated Viking dice of that type
15
Smokehouse
Take all accumulated Food
16
Jarl's Longhouse
Take 1 Swordsman die and claim the Starting Player marker (if you have it, pass to player on your left)
17
Runesmith
Pay 1 Wood to take 1 Rune card (choose from face-up or draw randomly); Runes are one-use powerful abilities
18
Stave Church
Pay Coins to buy Favor tokens (1 Coin=1, 3=2, 6=3, 10=4 Favor; max 4 per activation)
19
Sage's House
Look at 1 face-down Journey card and draw 1 Destiny card
20
The Market
Exchange Food, Wood, and/or Coins 1:1 with the supply (unlimited exchanges)
21
Merchant Ship
Pay 1 Coin to take Food, Wood, or Viking Warriors shown on current card
22
Worker Huts
Pay 5, 4, 3, or 2 Coins (decreasing for later buyers) to gain an additional worker usable immediately
23
Shipwright
Pay the cost to build one Private Longship (each player may only build one); use it like Public Longships
24
Public Longships
Small: Place on chosen Distant Shores harbor (capacity 5); Large: Pay 1 Coin and place (capacity 10)
25
Combat locations
Place worker on Troll, Draugr, or Longship locations to reserve them for combat phase
26
Assign simultaneously
All players with workers on combat locations assign their Viking Warrior dice at the same time
27
Place warriors on enemy cards
Put dice assigned to fight Trolls on the Troll card; Draugr fighters on corresponding Draugr cards
28
Load longships
Place both Food and Viking Warriors on your longships; total items cannot exceed ship capacity
29
Respect combat restrictions
Some enemies prohibit certain warrior types (marked with crossed-out symbols); prohibited types on ships are destroyed before combat
30
Unassigned warriors hunt
Warriors not assigned elsewhere automatically hunt if you placed a worker on Hunting Grounds
31
Resolve Hunting first
Roll all unassigned dice; collect 1 Food per hit (maximum 6 Food from hunting); Favor tokens may be spent for rerolls
32
Fight the Troll
Assigned warriors battle until the Troll dies or all warriors perish
33
Apply Troll Blame
If no one kills the Troll, all players receive 1 Blame token; if someone kills it, that player may discard 1 Blame and assign 1 Blame to another player
34
Resolve Draugr battles
Process Draugr locations left to right; skip if no warriors assigned
35
Process sea voyages
Resolve Distant Shores left to right for each longship present
36
Roll warrior dice
Roll all assigned Viking Warrior dice to attack
37
Spend Favor for rerolls
Optionally discard 1 Favor token to reroll any or all dice; repeat if desired
38
Count damage dealt
Each weapon symbol deals 1 damage; double weapon symbols deal 2 damage; place damage markers on enemy
39
Suffer enemy attack
Discard warriors equal to enemy's attack value; each shield result prevents 1 loss
40
Check for victory
If damage equals or exceeds enemy's defense, collect the card and its rewards (Glory points, plus Wood for Trolls, Coins for Draugr, Favor for Monsters)
41
Continue or fail
If enemy survives and warriors remain, start new combat round; if no warriors remain, combat fails and damage markers are removed
42
Keep defeated enemies secret
Store defeated enemy cards face-down; their count and types remain hidden until game end
43
Retrieve all workers
Return workers from all locations; return Public Longships to board and Private Longships to your area
44
Discard undefeated Troll
Remove Troll card and give all players 1 Blame token if not killed
45
Discard undefeated Draugr
Remove all remaining Draugr cards
46
Discard revealed Journey cards
Remove all face-up Journey cards
47
Add coins to Monsters
Place 1 Coin on each undefeated Monster card as bonus for eventual victor
48
Advance round marker
Move to next round (or proceed to final scoring if round 8 completed)