How to Play

Cartographers

1-100 players 30-45 min 7.6 Board Game Geek Rating

Players are cartographers mapping northern territories for Queen Gimnax, drawing regions on personal map sheets to fulfill her seasonal edicts. Each season presents new mapping objectives worth reputation stars, while avoiding Dragul outposts that reduce scores. After four seasons, the cartographer with the most reputation stars wins by best satisfying the queen's territorial demands.

Published 2019

Cartographers

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Choose map side
All players decide to play with either the "Wild Lands" side (A) or the "Abandoned Lands" side (B) of the map sheet
2
Distribute materials
Give each player one map sheet and one pencil; provide extra pencils for games with more than 4 players
3
Select player name
Each player chooses a name and writes it at the top of their map sheet
4
Choose family crest
Optionally select a title and family emblem for your cartographer
5
Arrange decree cards
Place the four decree cards face-up in a row in the center of the play area, arranged alphabetically (A, B, C, D)
6
Prepare scoring cards
Separate scoring cards by their back design into four stacks, shuffle each stack separately, then draw one random card from each stack
7
Assign scoring to decrees
Place one random scoring card face-up on each decree card, returning unused cards to the box
8
Arrange season cards
Stack the four season cards in order (Spring, Summer, Fall, Winter) with Spring on top and visible
9
Prepare ambush cards
Shuffle the four ambush cards face-down and place them outside the play area
10
Build explore deck
Shuffle all explore cards face-down into one deck, take the top ambush card and shuffle it into the explore deck without looking, then place the deck next to the season cards

On Your Turn

What you can do during your turn.

1
Reveal explore card
Flip the top card of the explore deck face-up and place it in the center where all players can see
2
Stack time values
Place newly revealed cards in a column so all time values remain visible
3
Handle ruins cards
If a ruins card is revealed, immediately draw another explore card and place it on top of the ruins card
4
Select terrain and shape
All players simultaneously choose one terrain type and one shape from the revealed explore card
5
Draw on map
Draw the selected shape on your map sheet, filling it with the chosen terrain type
6
Respect boundaries
The shape cannot overlap previously filled spaces, mountain spaces, abandoned region spaces, or extend beyond map edges
7
Rotate or mirror freely
The selected shape may be rotated or mirrored before drawing
8
Fill interior spaces
After drawing the shape, fill all spaces inside with the selected terrain type
9
Use 1x1 fallback
If no legal placement exists, draw a single 1x1 square anywhere on the map with any terrain shown on the card
10
Earn mountain coins
When filling all four spaces adjacent to a mountain, mark the next coin on your coin track
11
Claim shape coins
Some shapes include coin symbols; selecting these shapes lets you mark the next coin on your track
12
Rift lands
When revealed, each player draws a 1x1 square anywhere on their map, then fills it with any terrain shown on the card; all normal rules apply
13
Ruins cards
Draw the next explore card and place it on the ruins; players must place shapes so the ruins symbol on their map is covered if possible
14
Ambush cards
Check arrow directions on the card, pass your map to the adjacent player in that direction, draw the monster shape on their map, fill it with monster terrain, then return all maps; if placement is illegal, draw 1x1 monster anywhere
15
Calculate time total
Add all time values shown on revealed explore cards in the column
16
Compare to threshold
Check the time threshold on the current season card (Spring = 8)
17
End season
If total time equals or exceeds the threshold, proceed to end-of-season scoring
18
Continue exploring
If total time is below threshold, return to the exploration phase
19
Identify active decrees
Check the current season card to see which two scoring cards are evaluated (Spring evaluates A and B)
20
Calculate fame stars
Each player evaluates their map against both active scoring cards and records earned stars in the appropriate boxes
21
Score coins
Each filled coin symbol on the track earns one fame star, recorded in the appropriate box
22
Lose stars for monsters
Lose one fame star for each empty space adjacent to a monster space; record in the appropriate box
23
Prepare next season
Remove the completed season card from play; remove all revealed explore cards from this season
24
Reshuffle explore deck
Take all explore cards (revealed and unplayed), shuffle them, add the top unused ambush card, shuffle again, and place next to season cards
25
Note ambush persistence
If an ambush card was shuffled into but not revealed during a season, it remains in the deck for subsequent seasons

Winning

How to claim victory.

1
Trigger game end
The game ends when Winter concludes and the fourth season's scoring is complete
2
Total all stars
Each player sums all fame stars earned across the four seasons
3
Record final score
Write the total on your map sheet
4
Determine winner
The player with the most fame stars wins the game
5
Break ties by monsters
If tied, the player with fewer fame stars lost to monsters wins
6
Share victory
If still tied after tiebreaker, all tied players share the victory
7
Calculate final score
Sum all fame stars, then subtract based on the scoring chart thresholds
8
Earn title
Queen Gimnax awards you a title based on your final adjusted score:
9
Record title
Write your awarded title in the title section of your map sheet

watch & Learn

Let the pros teach you with these top videos.

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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