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Phase 1: Action Selection
The starting player chooses a Timeline (Human Resources, Management, Construction, or R&D) and places the Timeline marker directly to the right of that Action marker
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Phase 2: Events
The placed Timeline marker activates an event affecting all players (Income and/or Donation)
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Phase 3: Use Departments
Each player uses departments corresponding to the selected action, starting with the starting player clockwise
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Phase 4: Activate Workers & End Round
Players may activate workers, then the Action marker moves right on the Timeline
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Income event (region symbol)
When the Timeline marker is placed on a region space, that Mission area becomes active
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Donation event
When the Timeline marker is placed on a Donation symbol, each player may donate in clockwise order
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Human Resources departments
Calculate total movement points from active workers (3 per active worker on starting HR department), then move any workers within your Company board orthogonally
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Management - Commerce & Finance
Each active worker provides one of: 3 dollars, 1 goods cube, send worker on Mission and get 6 dollars, or send worker on Mission and get 2 goods cubes
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Management - Strategic Planning
Each active worker allows: pay 1 goods cube to place a new department on a space with at least one worker, OR pay 2 goods cubes to place on an empty space without workers
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Construction departments
Send an active worker to a Mission area matching the region where you want to build
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R&D departments
Receive Development Points based on active workers on R&D departments
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Mission requirement
Move an active worker from a department's Workplace to one of the four Mission areas (West, Midwest, South, East)
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Worker usage rule
You must send the worker you used for the action
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Mission area workers
Workers on Mission areas do not count as active
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Cannot send without meeting requirements
Players cannot send workers on Missions if they cannot fulfill the action requirements (e.g., not enough goods cubes)
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Pay activation costs
To activate a worker, pay the cost shown below the empty Workplace, then place the worker standing on that Workplace
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Free activation
If no cost is shown, activation is free
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Active workers stay active
During the game, active workers remain active if used in place; they become inactive if moved or sent on Mission
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Action Selection tiles (3-4 players only)
Allow players to perform a different action than the one selected by the starting player; each tile is single-use and worth 3 VP if unused at game end
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Selling goods
Players may sell goods cubes at any time for $1 each
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Timeline reaches end
If an Action marker reaches the last position, the starting player places the Timeline marker to its right (off the board) and flips the Action marker in the row directly below (or Human Resources if R&D was selected)