How to Play

Carcassonne

2-5 players 30-45 min 7.4 Board Game Geek Rating

Players draw and place tiles depicting French countryside features—cities, roads, cloisters, and grasslands—connecting them to existing tiles. After placing a tile, players may position a meeple as a knight, robber, monk, or farmer on different areas. Completed features score points for their owners. Victory goes to whoever accumulates the most points through strategic tile placement and meeple positioning.

Published 2000

Carcassonne

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Separate special tiles
Remove the 12 river tiles and 1 starting tile from the 84 total tiles, identified by their different colored backs
2
Place the starting tile
Put the starting tile face-up in the center of the table
3
Shuffle remaining tiles
Mix all standard tiles well and place them face-down in several stacks nearby
4
Set up the scoreboard
Place the score track beside the play area
5
Distribute meeples
Each player takes 8 meeples and 1 abbot (pope) piece of their chosen color
6
Place scoring markers
Each player places one meeple on the 0 space of the score track
7
Determine first player
The youngest player begins the game
8
First game recommendation
For your first game, do not use the river tiles or abbot pieces; learn their rules after mastering the basics

On Your Turn

What you can do during your turn.

1
Draw a tile
Take the top tile from any stack and flip it face-up
2
Place the tile
Connect the tile to an existing tile so that all features (roads, cities, fields, monasteries) match up properly
3
Deploy a meeple (optional)
Place one of your meeples on the tile you just placed
4
Check placement restrictions
You cannot place a meeple on a feature that is already connected to another meeple
5
Score completed features
If your tile placement completes a feature, score it immediately
6
Handle shared features
When multiple players have meeples in a completed feature, the player with the most meeples scores all points; if tied, all tied players score full points
7
Track scores over 50
If your score exceeds 50, lay your scoring meeple down and continue from 0, adding 50 to future calculations
8
Handle unplaceable tiles
If a tile cannot be legally placed, return it to the box and draw a new tile
9
Pass turn
After completing your actions, play passes clockwise to the player on your left

Winning

How to claim victory.

1
Trigger game end
The game ends when all tiles have been placed
2
Score incomplete roads
Each tile in an unfinished road scores 1 point
3
Score incomplete cities
Each tile in an unfinished city scores 1 point; each shield scores 1 point
4
Score incomplete monasteries
Score 1 point for the monastery tile plus 1 point for each surrounding tile
5
Score farmers
Each completed city adjacent to your farmer's field scores 3 points for the player(s) with the most farmers in that connected field
6
Determine the winner
The player with the highest total score wins the game

watch & Learn

Let the pros teach you with these top videos.

Carcassonne

Carcassonne

Instructional

CARCASSONNE - Regeln & Let's Play

CARCASSONNE - Regeln & Let's Play

Session

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

Play Board Games Online

Explore breakout hits and fan favourites with no downloads, setup or paywalls. Just click and play.

Play Now

more GAMES LIKE THIS