How to Play

Burgle Bros.

1-4 players 45-90 min 7.4 Board Game Geek Rating

In this cooperative heist game, players form a thieving crew infiltrating a three-story secure building. Navigate 4x4 tile floors while avoiding guards who steal stealth tokens when encountered. Lose all three tokens and the mission fails. Victory requires cracking all three floor safes and reaching the rooftop helicopter escape route together.

Published 2015

Burgle Bros.

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Prepare building tiles
Separate the 3 safe tiles and 3 stair tiles from the other 42 room tiles
2
Create floor decks
Shuffle the 42 room tiles and divide them into 3 decks of 14 tiles each
3
Add required tiles
Place 1 safe tile and 1 stair tile into each of the three decks
4
Build the floors
Shuffle each deck, then lay out each deck face-down in a 4x4 grid to form 3 floors
5
Place walls
Position 8 walls between room tiles on each floor according to the scenario diagram
6
Organize patrol cards
Sort patrol cards into 3 decks by floor number (marked in bottom right corner)
7
Shuffle patrol decks
Shuffle each patrol deck and place face-down near its corresponding floor
8
Adjust for player count
Discard patrol cards without looking based on player count:
9
Set up guards
Place a guard figure and a red guard die near each patrol deck
10
Set guard speed
Set each guard die to show:
11
Prepare card decks
Separate and shuffle the event, tool, and loot decks; place face-down near play area
12
Choose characters
Each player randomly selects a character card with special abilities
13
Distribute components
Give each player their character piece and 3 stealth tokens
14
Reveal first patrol card
Draw the top patrol card from Floor 1 and place the Floor 1 guard on that tile
15
Choose entry point
Select any tile on Floor 1 to enter the building; flip it face-up and place a stair token on it as the entrance
16
Set guard destination
Draw the next Floor 1 patrol card and place the Floor 1 guard die on that tile
17
Determine first player
The player who most recently withdrew money from a bank goes first

On Your Turn

What you can do during your turn.

1
Perform four actions
Complete up to 4 actions from the available options in any order; actions may be repeated
2
Peek at a tile
Reveal an adjacent room tile without entering; the tile stays face-up permanently
3
Move to a tile
Move to an adjacent tile; cannot move diagonally or through walls
4
Handle stop tiles
Cannot enter; remain in your previous tile
5
Handle alarm tiles
Trigger the alarm when entering; the guard investigates
6
Hack a computer
Add 1 hack token to the computer room tile you occupy (maximum 6 tokens)
7
Add die to safe
Spend 2 actions to place 1 die on the safe tile you occupy (maximum 6 dice)
8
Crack the safe
Roll all dice on your safe tile to match combination numbers
9
Collect safe rewards
When all 6 combination numbers are covered:
10
Use tools
Play tool cards as free actions during your turn for special abilities
11
Trade items
Exchange tools or loot with players on your tile as a free action
12
Move between floors
Use revealed stairs to peek or move to the corresponding tile on the floor above
13
Check for events
If you used 2 or fewer actions, draw and resolve an event card
14
Move the guard
After your actions and events, move the guard on your current floor
15
Guard reaches destination
Draw next patrol card and place guard die on indicated tile
16
Lose stealth
Discard 1 stealth token when:
17
Handle alarms
When triggered, place alarm token and guard die on that tile
18
Activate new floor guards
When moving to a floor without a guard:
19
Reshuffle patrol deck
When patrol deck is empty:

Winning

How to claim victory.

1
Victory condition
Open all 3 safes, collect all loot, and escape through the top floor stairs
2
Escape the building
Once your team has all loot, spend 1 action at the top floor stairs to exit
3
All must escape
All players must reach the roof to win
4
Defeat by capture
Lose if any player must discard a stealth token but has none remaining
5
Team loss
If one player is captured, the entire team loses

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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