1
No turn order exists
Any player may perform their action(s) at any time; there is no turn-taking
2
Perform your action freely
Use your action tile's ability as many times as you want, whenever you want
3
Control any hero
Any player may move any of the four hero figures when performing their action
4
Move in your direction
Move any hero figure any number of spaces in the direction shown on your action tile (North, South, East, or West)
5
Observe movement restrictions
Heroes cannot move through walls, through other hero figures, or onto illustrated spaces (only empty corridor spaces are valid)
6
Maintain single occupancy
Only one hero figure may occupy a space at any time
7
Use portals
The Portal action teleports any hero from anywhere to any portal space matching that hero's color
8
Ride escalators
The Escalator action moves a hero from one end of an escalator to the other (either direction, cannot stop midway)
9
Explore new areas
The Explore action reveals and places a new mall tile when a hero stands on an exploration space matching their color
10
Place explored tiles
Connect new tiles by matching the white arrow to the exploration space where the hero stands
11
Dwarf passes through holes
Only the orange Dwarf can move through small openings in orange walls
12
Elf enables communication
When the green Elf performs an Explore action, all players may talk (same rules as when hourglass flips)
13
Wizard enables double exploration
When the purple Wizard stands on a crystal ball space, the Explore action may place up to two tiles
14
Barbarian disables cameras
Only the yellow Barbarian can disable security cameras by moving onto their space
15
Monitor camera count
If two or more security cameras are active (discovered and not disabled), heroes cannot use hourglass spaces
16
Disable cameras
Move the Barbarian to a camera space to disable it, then place an "Out of Order" token on it
17
Flip the hourglass
When any hero moves onto an hourglass space, immediately flip the hourglass regardless of remaining sand
18
Mark used hourglasses
Place an "Out of Order" token on each hourglass space after use; it can only be used once
19
Communicate when flipped
Players may speak whenever the hourglass is flipped, but time continues running
20
Pass action tiles left
When the hourglass flips (2+ players), each player passes their action tile to the player on their left
21
Stay silent during play
No talking, gestures, signals, or sounds are allowed during most of the game
22
Stare at other players
You may look intently at other players as your only unrestricted communication
23
Use the "Do Something!" figure
Take this figure and place it in front of a player you think should act; that player may immediately pass it to someone else
24
Position all heroes
Get all four heroes simultaneously onto their matching colored item spaces (sword, axe, bow, flask)
25
Trigger the theft
Any player flips the theft tile to side B when all heroes are correctly positioned
26
Disable portals
Once theft is triggered, portals immediately stop working for the rest of the game