1
Place your ship (first turn only)
[Skulls & Sails, Curse of the Golden Isles] On your first turn, you MUST place your ship on any ship space
2
Play cards from hand
Place Hero cards face up in front of you, announce effects, and follow card instructions to gain resources
3
Play Constructs
Place Constructs face up in front of you where they remain in play permanently and provide effects every turn
4
Acquire Heroes and Constructs
Spend Runes equal to a card's cost in the upper-right corner to add it to your discard pile
5
Defeat Monsters
Spend Power equal to a Monster's defeat cost to gain its reward
6
Use Trophy Monsters
[Storm of Souls, Immortal Heroes, Rise of Vigil, Gift of the Elements, Dawn of Champions, War of Shadows] When defeating a Trophy Monster, gain Honor immediately and place it face-up in front of you to banish later for its effect
7
Defeat the Fanatic
[Storm of Souls, Immortal Heroes] This always-available Trophy Monster provides variable rewards based on the current Event; you may only have one Fanatic Trophy at a time
8
Dreambind Monsters
[Deliverance] After defeating and gaining rewards, optionally pay the Insight cost to add the Monster to your discard pile instead of the Void; play it from hand to gain its reward again
9
Activate Energize effects
[Rise of Vigil, Darkness Unleashed] When you reach the indicated Energy threshold, gain bonus effects on cards with Energize
10
Use Phantasm
[Deliverance] Pay the Insight cost to play a Hero with Phantasm directly from the Center Row, gain its effect, then banish it to the Void
11
Spend Insight
[Dreamscape] Acquire cards from your personal Dreamscape
12
Use Recur ability
[Delirium] After gaining a card's effect, optionally spend Insight equal to the Recur cost to gain the effect a second time
13
Participate in Fate Auctions
[Delirium] When a Fate Auction card enters the Center Row, starting with active player, bid Insight to win the listed effect; highest bidder pays their bid and gains the effect
14
Roll the Delirium Die
[Delirium] Spend 5 Insight to roll and gain one of six effects: banish a card (1), draw two cards (2), gain 3 Runes (3), gain 4 Power (4), gain 5 Honor (5), or gain 6 Insight (6)
15
Control Temples
[Valley of the Ancients] Spend a Life Keystone to control Temple of Life or Death Keystone to control Temple of Death; if you already control a temple, use the appropriate keystone to gain control of the Temple of Immortality and gain a bonus effect
16
Move your ship
[Skulls & Sails, Curse of the Golden Isles] Once per turn, you may move your ship to any adjacent ship space; The Deep is adjacent to the two end spaces
17
Spend Crew
[Skulls & Sails, Curse of the Golden Isles] When your ship is on a card's space, spend Crew equal to or greater than the card's cost to acquire or defeat it
18
Collect Cursed Treasure
[Curse of the Golden Isles] When acquiring or defeating a card at a space with Cursed Treasure, also take the coin and place it face-up in front of you
19
Activate Cursed Treasure
[Curse of the Golden Isles] During your turn, flip over two coins with matching game icons face-down to gain two of that resource (Runes, Power, or draw cards)
20
Raid enemy ships
[Skulls & Sails, Curse of the Golden Isles] When a card grants Raid, take a Treasure of your choice from another player whose ship shares your space
21
Gain Reputation
[Dawn of Champions] Earn Reputation when acquiring or defeating cards of your Champion's faction; alternatively spend 2 Runes to gain 1 Reputation once per turn
22
Unlock Reputation rewards
[Dawn of Champions] When reaching threshold amounts of Reputation, unlock rewards listed on your Champion board
23
Resolve Events
[Storm of Souls, Gift of the Elements] When an Event flips from the Center Deck, place it in the Event Zone where it affects all players; new Events send old ones to the Void
24
Transform Events
[Gift of the Elements] Pay the cost listed on a Transforming Event to claim it as a powerful Hero for your deck
25
Use Soul Gems
[Immortal Heroes] When instructed to gain a Soul Gem, draw from the Soul Gem deck and place it face up; play it for its effect anytime during your turn before it is banished at turn's end
26
Activate Unite bonuses
Cards with Unite provide additional effects when you play them in the same turn as other Heroes of the same faction
27
Check Day/Night status
[War of Shadows] Count Sun and Moon icons in the Center Row; more Sun icons means Day bonuses are active, more Moon icons means Night bonuses are active
28
Banish cards
When a card effect allows, remove cards from the Center Row (replaced from Center Deck) or from your hand/discard pile to the Void; banishing weak cards improves deck efficiency
29
Handle the Rat King
[Rat King] When the Rat King enters the Center Row, place a Giant Rat on top of each Center Row card; defeat Giant Rats to access cards beneath
30
Handle the Rat Queen
[Rat Queen] When the Rat Queen enters the Center Row, shuffle all other Center Row cards face-down and place a Giant Rat on each
31
Resolve effect order
When multiple effects occur simultaneously:
32
Discard played Heroes
Place all Hero cards you played and remaining cards in hand into your discard pile
33
Banish unused Soul Gems
[Immortal Heroes] All Soul Gems you control are banished
34
Lose unspent resources
All Energy, unspent Runes, and Power are lost
35
Draw five cards
Draw five cards from your personal deck; if empty, shuffle your discard pile to form a new deck