1
Reveal turn order card
Draw from the turn order deck to determine who plays next
2
Reshuffle when empty
When the turn order deck runs out, shuffle the discard to form a new deck
3
Cast spells from open breaches
You may choose to cast spells prepared on open breaches
4
Cast spells from closed breaches
You must cast any spells prepared on closed breaches that were stabilized last turn
5
Choose casting order
Select the order in which your spells are cast
6
Resolve cast spells
Immediately discard the spell to your discard pile, then apply the "Cast:" effect
7
Apply breach bonuses
Spells cast from breaches with "+1 damage when casting" deal 1 additional damage
8
Deal damage to targets
Each spell can only damage one minion or the nemesis unless stated otherwise
9
Play gems or relics
Place cards from hand into play and apply their effects immediately
10
Acquire cards
Spend æther gained this turn to purchase cards from the supply, placing them on top of your discard
11
Gain charges
Spend 2 æther to place one charge token on your player board (maximum charges equal to spaces shown)
12
Stabilize a breach
Pay the stabilization cost shown on a closed breach and rotate it 90° clockwise
13
Open a breach
Pay the opening cost to flip a breach to its open side permanently
14
Prepare a spell
Place a spell from your hand onto an open breach or a breach stabilized this turn (one spell per breach)
15
Resolve "When Prepared" effects
Use the "When Prepared" ability of any prepared spell during your main phase
16
Resolve "TO DISCARD:" effects
Complete the specified effect on a nemesis Power card to discard it
17
Activate your ability
When all charge spaces are filled, spend all charges to use your unique mage ability
18
Discard played cards
Place all gems and relics played this turn on top of your discard pile in any order
19
Draw to five cards
Draw cards from your deck until you have five cards in hand
20
Cycle your deck
If your deck is empty when drawing, flip your discard pile to form a new deck without shuffling
21
Resolve effects in order
Apply effects of all minions and powers in play, starting with the oldest
22
Apply persistent effects
Resolve all "PERSISTENT:" abilities on minions
23
Remove power tokens
Remove one power token from each Power card in play
24
Trigger depleted powers
When a Power card has no tokens remaining, apply its "POWER X:" effect and discard it
25
Draw a nemesis card
Reveal the top card of the nemesis deck
26
Resolve Attack cards
Apply the effect immediately, then discard the card
27
Put Minion cards into play
Apply any "IMMEDIATE:" effect, then place life tokens on the card as indicated
28
Put Power cards into play
Apply any "IMMEDIATE:" effect, then place power tokens on the card as indicated
29
Handle empty nemesis deck
If no cards remain, apply the "Unleash" effect three times instead
30
Trigger exhaustion
When a player's life reaches zero, they become exhausted
31
Apply Unleash twice
Immediately resolve the nemesis Unleash effect two times
32
Destroy a breach
Remove one breach from the game and discard any spell prepared on it
33
Discard all charges
Remove all charge tokens from the exhausted player's board
34
Double damage to Gravehold
Any damage dealt to an exhausted player is instead dealt doubled to Gravehold
35
Continue playing
Exhausted players still take turns but cannot gain life