1
Choose one action
On your turn choose 1 of the following 3 options: Program 1 Bot, Carry Out an Action, or Pass
2
Move engineer to program
Move your Engineer 1 space along an arrow path to a Program Symbol, then place 1 Bot on the corresponding Programming space on your Player Board
3
Pay to program alternatively
Once per round you may pay 3 Time Tokens to place 1 Bot on any available Programming space; place 1 Time Token in the right upper corner of your Player Board to indicate usage
4
Observe bot limit
Maximum 2 programmed Bots at a time on your Player Board
5
Return bot for tokens
At any time on your turn return a programmed Bot to your Supply to gain 2 Time Tokens
6
Move scientist optionally
You may move your Scientist to another Sector, paying the indicated number of Time Tokens for each Lock it passes through
7
Place scientist in action area
Place your Scientist in 1 of the coloured Action areas corresponding to 1 of your Programmed Bots
8
Take sector control
Move your Programmed Bot into the centre of this Sector to control it
9
Displace existing bots
If another Bot is on the centre space, move it to the Loading Station; if this exceeds the limit then each player with Bots there returns all but 1 Bot back to their Player Board
10
Loading station limits
2 Players = 2 Bots, 3 Players = 4 Bots, 4 Players = 5 Bots
11
Execute the action
Carry out the Action, using any Research Cards that activate with that Action
12
Expand Your Lab
Take the top Lab Expansion from the Sector and place in your Lab; if the Expansion has Letters, you may place 1 Bot in the centre of the Sectors corresponding to those Letters; maximum of 5 Expansions
13
Take Time Tokens
Take as many Time Tokens as you can from the Sector according to your supply limit; always gain a minimum of 2, taking any additional from the Supply
14
Take Crystals
Take as many Crystals as you can from the Sector according to your supply limit
15
Catch Octopods
Discard as many Octopods from the Sector as you can according to your supply limit; immediately score VP: 1=1VP, 2=3VP, 3=6VP, 4=10VP, 5=15VP, more than 5=21VP
16
Deploy a Submarine
Deploy the left-most Submarine from your Player Board onto the next available Submarine space in the Sector; pay Time Tokens equal to the number of Time icons on the space; gain VP according to the number on the Centre Tile; only 1 Submarine per Sector allowed
17
Take a Research Card
Gain the top Research Card from the Sector and gain VP according to the number on the Centre Tile
18
Program a Bot
Move the next Bot from your Player Board to your Programming space corresponding to the colour in the White area of the Sector; if the space is already occupied, instead gain 2 Time Tokens
19
End your round
Move your Engineer from 1 of the top Programming Tiles to the next free space on the Pass Order Track; you may not carry out any more Actions this Round
20
Gain submarine income
Gain 1 Time Token per Submarine you've deployed
21
Discard spent tokens
Discard any Time Tokens from the top-right of your Player Board
22
Use research cards
You may use any Research Cards with end of round timing
23
Calculate VP total
Calculate your VP total without gaining it yet:
24
Adjust VP counter
Pay 1 Crystal to cross a Red Line; if you have no Crystals, you may return 1 Bot from a Program Symbol without gaining Time Tokens; you cannot fall back behind a Red Line
25
Replenish sector cards
Place 1 Research Card next to Red areas and 1 Lab Expansion next to Green areas of each Sector
26
Add sector components
Add additional components into each Sector according to the Centre Tile
27
Discard centre tile
Discard the top Centre Tile
28
Reset play order
Rearrange Bots on the Play Order track to correspond to the Pass Order track
29
Return engineers
Return Engineers to the Start space
30
Set new programming
Place the 7 Programming Tiles according to the top Program Card then discard it