1
Draw province cards
Draw 1 card from Province deck for each player, place face-up on board on matching Province
2
Place immediate bonuses
Put immediate bonuses indicated on board for each Province (place cards face-down)
3
Understand permanent bonuses
Province borders show ongoing benefits: Favor (max cards purchasable), Gold Mine during Harvest, gold from Caravan Offerings, VP from Temples during Harvest, and Fields that house 1 Farmer token
4
Bid on provinces
Start player begins by placing Scribe to bid on a Province or passing
5
Follow bidding rules
May bid any space higher than current bid; if outbid, your next bid cannot be on same Province
6
Play Bribery card
If outbid, may play Bribery Favor card to jump your bid
7
Play Protection card
Play after bidding to block the next highest bid spot on that Province
8
Resolve auction
Continue bidding until each Province has only 1 Scribe; winners pay gold to reserve and collect immediate bonuses
9
Purchase in order
In player order, purchase Favor cards, then Farmers, then Stones (in that exact order)
10
Buy Favor cards
Purchase number of cards equal to highest Favor symbol in any owned Province (not combined); if no symbols, cannot purchase
11
Place farmer tokens
Farmer tokens must be immediately placed in open Field space in Province you control
12
Use Free Farmer card
Play to place farmer in any Province (even without field) separate from regular Farmer purchase
13
Purchase and place stones
Stones must be placed immediately in Provinces you control; can purchase beyond board scale (8 = $36, 9 = $45, etc.)
14
Build pyramids
When 3 stones placed in Province, replace with Pyramid; if 2nd Pyramid, replace both with double Pyramid
15
Use Architect card
Play to build 1 Pyramid with only 2 stones
16
Make offerings
Players select and simultaneously reveal gold cards, blue Favor cards, or a Theft card
17
Calculate totals
Total each player's offering (subtract 3 for Theft)
18
Modify with blue cards
In player order, players who played blue Favor cards declare if they will add or subtract from collective offering
19
Determine harvest level
Place selected Offering tile in Nile Delta space based on collective offering
20
Resolve Theft
If Theft played, return card to hand and steal 3 gold from reserve
21
Collect rewards
Highest contributor gets 3 rewards, 2nd gets 2, everyone else gets 1; reward is choice of cards, stones, or farmers; Theft players get no reward
22
Transfer start player
Player who offered most gets start player token (tie: first in turn order wins)
23
Collect income
In player order, collect gold from mines, caravans (if camel on current offering tile), and farmers (gold per farmer equals amount on offering tile)
24
Play Treasury card
Collect 8 gold from a Province instead of normal income
25
Play Big Harvest card
Get 1 extra gold per farmer from 1 Province
26
Limit Favor card usage
Can only play 1 of each type of Favor card per phase
27
Discard unwanted Favor cards
May use unwanted Favor cards as payment for resources (1 card = 1 gold)