How to Play

Amun-Re

3-5 players 90-90 min 7.3 Board Game Geek Rating

Players compete as Egyptian pharaohs seeking pyramid supremacy along the Nile. The core gameplay involves acquiring provinces through bidding, then developing them for trade and farming income. Profits fund additional territories and pyramid construction materials. Strategic power card management and religious sacrifices to Amun-Re are essential. Victory belongs to whoever constructs the most impressive pyramid empire.

Published 2003

Amun-Re

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Sort gold cards
Organize Gold cards by value and place stacks beside the board
2
Place offering tiles
Put Offering Tiles face-up by the board
3
Prepare province deck
Shuffle and stack Province deck face-down with 3 Province cards per player, return rest to box
4
Distribute Architect cards
Deal each player 1 Architect Favor card (statue back), shuffle remaining cards and place face-down beside board
5
Supply farmer tokens
Put a supply of Farmer Tokens by the board
6
Distribute player components
Each player takes 3 Scribe pawns in their chosen color
7
Place VP markers
Put VP markers by the score track
8
Deal starting gold
Give each player 20 Gold in cards (10/5/2/2/1 denominations), players may make change at any time
9
Deal theft cards
Give 1 Theft card to each player
10
Determine start player
Pick start player and give them the Start Player token (may change based on offerings to Amun-Re)

On Your Turn

What you can do during your turn.

1
Draw province cards
Draw 1 card from Province deck for each player, place face-up on board on matching Province
2
Place immediate bonuses
Put immediate bonuses indicated on board for each Province (place cards face-down)
3
Understand permanent bonuses
Province borders show ongoing benefits: Favor (max cards purchasable), Gold Mine during Harvest, gold from Caravan Offerings, VP from Temples during Harvest, and Fields that house 1 Farmer token
4
Bid on provinces
Start player begins by placing Scribe to bid on a Province or passing
5
Follow bidding rules
May bid any space higher than current bid; if outbid, your next bid cannot be on same Province
6
Play Bribery card
If outbid, may play Bribery Favor card to jump your bid
7
Play Protection card
Play after bidding to block the next highest bid spot on that Province
8
Resolve auction
Continue bidding until each Province has only 1 Scribe; winners pay gold to reserve and collect immediate bonuses
9
Purchase in order
In player order, purchase Favor cards, then Farmers, then Stones (in that exact order)
10
Buy Favor cards
Purchase number of cards equal to highest Favor symbol in any owned Province (not combined); if no symbols, cannot purchase
11
Place farmer tokens
Farmer tokens must be immediately placed in open Field space in Province you control
12
Use Free Farmer card
Play to place farmer in any Province (even without field) separate from regular Farmer purchase
13
Purchase and place stones
Stones must be placed immediately in Provinces you control; can purchase beyond board scale (8 = $36, 9 = $45, etc.)
14
Build pyramids
When 3 stones placed in Province, replace with Pyramid; if 2nd Pyramid, replace both with double Pyramid
15
Use Architect card
Play to build 1 Pyramid with only 2 stones
16
Make offerings
Players select and simultaneously reveal gold cards, blue Favor cards, or a Theft card
17
Calculate totals
Total each player's offering (subtract 3 for Theft)
18
Modify with blue cards
In player order, players who played blue Favor cards declare if they will add or subtract from collective offering
19
Determine harvest level
Place selected Offering tile in Nile Delta space based on collective offering
20
Resolve Theft
If Theft played, return card to hand and steal 3 gold from reserve
21
Collect rewards
Highest contributor gets 3 rewards, 2nd gets 2, everyone else gets 1; reward is choice of cards, stones, or farmers; Theft players get no reward
22
Transfer start player
Player who offered most gets start player token (tie: first in turn order wins)
23
Collect income
In player order, collect gold from mines, caravans (if camel on current offering tile), and farmers (gold per farmer equals amount on offering tile)
24
Play Treasury card
Collect 8 gold from a Province instead of normal income
25
Play Big Harvest card
Get 1 extra gold per farmer from 1 Province
26
Limit Favor card usage
Can only play 1 of each type of Favor card per phase
27
Discard unwanted Favor cards
May use unwanted Favor cards as payment for resources (1 card = 1 gold)

Winning

How to claim victory.

1
Complete game structure
Play 2 Ages (Old Kingdom & New Kingdom), each consisting of 3 rounds; score at end of each Age
2
Reset between Ages
After 1st Intermediate Scoring, remove Scribes and Farmers, reshuffle Province deck; Pyramids and Stones stay on board
3
Score temples
Gain 1/2/3/4 VP for each Temple shown on Provinces you control (VP equals gold on offering tile)
4
Score pyramids owned
Gain 1 VP for each Pyramid on Provinces you control (double Pyramids count as 2)
5
Score fewest pyramids bonus
Gain 3 VP for each Pyramid in your Province with fewest Pyramids (0 VP if any Province has 0)
6
Score Nile majority
Gain 5 VP for having Province with most Pyramids on each side of Nile (East and West scored separately); ties broken by stones, then all tied players score
7
Score yellow Favor cards
Gain 3 VP for each yellow Favor card played whose conditions are satisfied (discard after played)
8
Final gold scoring
After 2nd Age: +6 VP for highest combined Gold card value, +4 for 2nd highest, +2 for 3rd highest; tied players score top value but skip subsequent award
9
Determine winner
Most VP wins; tie broken by most Pyramids on owned Provinces, then Stones

watch & Learn

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FULL rules

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