1
Preparation phase - reveal new action
Draw the top action card and place it on the round space matching the card number
2
Preparation phase - collect timed goods
Take any goods placed on round spaces by improvements or occupations when that round begins
3
Preparation phase - replenish accumulating spaces
Add the indicated goods to action spaces marked with light brown arrows, even if goods remain from previous rounds
4
Work phase - place family member
Starting with the first player and proceeding clockwise, place one family member on an unoccupied action space
5
Work phase - execute action immediately
Perform the action shown on the space after placing your family member
6
Work phase - continue placement
Repeat placing family members until all players have placed all their workers
7
Take accumulating goods
When using an accumulating space, take all goods currently on that space
8
Perform compound actions
Some spaces allow multiple actions in any order (and/or) or require actions in sequence (then optionally)
9
Build rooms
Pay 5 wood and 2 reed per wooden room; rooms must be adjacent to existing rooms
10
Grow family
Use "Wish for Children" action to add a family member when you have an empty room; new member returns to hut at round end
11
Renovate hut
Pay 1 clay/stone per room plus 1 reed total to upgrade all rooms from wood to clay, or clay to stone
12
Build fences
Pay 1 wood per fence segment to create enclosed pastures on empty farm spaces; pastures hold 2 animals per space
13
Build stables
Pay 2 wood per stable; stables double the animal capacity of their space or pasture
14
Plow fields
Take a field token and place it on an empty farm space; fields must be adjacent to existing fields
15
Sow crops
Place 1 grain from your supply on an empty field, then add 2 more grain from general supply (3 total); place 1 vegetable and add 1 more (2 total)
16
Take animals
Animals must be housed in pastures, stables, or as 1 pet in your dwelling; homeless animals escape
17
Convert goods to food
Use Fireplace/Cooking Hearth symbols to convert animals and vegetables to food at any time
18
Bake bread
Use "Bake Bread" action with oven improvements to convert grain to food (2-5 food depending on improvement)
19
Play occupations
Use "Day Laborer" space to play first occupation free; subsequent occupations cost 1-2 food each
20
Build improvements
Use improvement actions to purchase major or minor improvements by paying their resource costs
21
Return home phase
After all workers are placed, return all family members to your dwelling
22
Harvest - field phase
At rounds marked with harvest symbol, remove exactly 1 grain or vegetable from each planted field to your supply
23
Harvest - feeding phase
Pay 2 food per adult family member (1 food for newborns who haven't worked yet); unpaid food becomes begging cards worth -3 points each
24
Harvest - breeding phase
If you have 2+ animals of one type with space for offspring, gain 1 animal of that type; each animal type breeds at most once per harvest