1
Complete replenishment phase
At the start of each round, add resources to action spaces marked with replenishment arrows according to their icons
2
Note resource accumulation
If a space already has resources, add the secondary resource shown (e.g., add sheep to an empty reed space, or reed if sheep remain)
3
Track rounds
Count yellow fences placed on the Expand space to track the 8 game rounds
4
Place workers alternately
Starting with the first player, take turns placing one worker at a time on action spaces
5
Execute actions immediately
Perform the action of the chosen space right away
6
Respect blocking
Occupied spaces cannot be used by other workers until the work phase ends
7
Collect all resources
When choosing a resource space, take all accumulated resources there
8
First Player and 1 Wood
Take the first player marker and all wood from this space
9
3 Wood
Take all wood from this space
10
1 Stone
Take all stones from this space
11
2 Stones
Take all stones from this space
12
Fences
Add any number of fences from your supply, paying 1 wood per fence
13
Walls
Place 2 fences for free, then pay 2 stones for each additional fence
14
Building Resources
Take 1 wood, 1 stone, and 1 reed from the general supply
15
Expand
Take a farm extension, attach it to your farm's left or right side, and collect all yellow fences from this space (cannot place these fences this turn)
16
Stalls
Build a stall for 3 stones and 1 reed on any empty farm space
17
Feeding Trough
Build 1 trough for free, plus additional troughs for 3 wood each
18
Millpond
Take all reeds and sheep from this space
19
Pigs and Sheep
Take all animals from this space
20
Cows and Pigs
Take all animals from this space
21
Horses and Sheep
Take all animals from this space
22
Stables
Pay 5 wood OR 5 stones (not mixed) to upgrade a stall to a stable by flipping the tile
23
Special Building
Build one available special building, paying its cost
24
Keep animals in pastures
Enclose areas with fences; each pasture holds 2 animals per space of one type only
25
Use buildings for animals
Place animals inside buildings; stalls hold 3 animals, stables hold 5 animals of one type
26
Apply building walls as fences
Building edges function as fence boundaries for pastures
27
Double capacity with troughs
Feeding troughs double the animal capacity of any pasture or building
28
House single pets
Keep 1 animal in your cottage (or 2 in the Wooden House)
29
Use open troughs
A trough not in a closed pasture holds exactly 1 animal
30
Allow one trough per space
Only one feeding trough may be built on each farm space
31
Relocate animals freely
Move animals between locations at any time during your turn
32
Release excess animals
Animals that cannot be housed escape and return to the supply
33
Return workers
At the end of the work phase, all workers return to their farms
34
Breed animals
At the end of each round, gain 1 offspring for each animal type where you have at least 2 (maximum 1 new animal per type per round)
35
House newborns
Newborn animals that cannot be housed immediately escape to the supply