1
Check siege victory first
Before taking any action, check whether you have won a siege combat
2
Perform actions
Take two actions on your turn (exception: on each player's first turn, take exactly one action)
3
Take free actions
In addition to your two actions, you may take any available free actions
4
Refill hand
After completing your two actions, refill your hand back to 5 cards
5
Handle empty deck
If you run out of cards when drawing, shuffle your discard pile to make a new draw stack
6
Settle a Location
Play a Location card connecting to the target location, plus a card with the correct transport symbol; if the location has a settler symbol, also play a card with a settler symbol, then place a village cube and take the Location card for your discard pile
7
Develop a Location
Play the Location card for a location you control with a VP value, plus a card with a settler symbol, then replace the village cube with a town disc (cube returns to supply)
8
Fortify a Location
Play a Fortification card along with a Location card for the location and pay 3 money, then place a fortification disc under the cube or disc in the location
9
Besiege a Location
Play a Location card connecting to the target, a card with the transport symbol, and a card with a military symbol; discard the first two cards, place the military card in your Siege Card space, place your Siege marker near the location, and adjust the Siege Strength marker according to initial strengths
10
Win siege as attacker
If at the start of your turn you have an advantage of 2 or more, immediately win; remove opponent's cube/disc (keeping it for VP), remove any fortification, and place your village cube if you can play a settler symbol (if required)
11
Win siege as defender
If at the start of your turn you have an advantage of 1 or more in military strength, immediately win and retain control
12
Resolve ended siege
Both players retrieve cards from Siege Card space; winner places all cards in discard pile; loser must return one non-Location card to their Empire deck or Neutral display before discarding the rest
13
Reinforce a Siege
Play a card with military symbols to adjust the Siege Strength marker in your favor; the card must be placed in the corresponding Siege Card space
14
Raid
Play one or more raid-eligible cards to raid a location within two connections (plus one connection per additional card) of a location you control
15
Ambush
Play a card stating this action; opponent may block with an eligible card from hand (not reserve)
16
Priest / Indian Leader
Play this card to take one neutral (green) Native American card from opponent's hand or reserve, placing it in your discard pile
17
Take Money
Play a Location card showing money in the coin symbol to take that amount from the bank
18
Merchant
Play a card with a ship symbol, then play one or two cards with coin symbols to take that total amount from the bank
19
Trader
Play the Trader card with one or more Location cards having fur symbols to take 2 money per fur card from the bank
20
Piracy (French only)
Play the Louisbourg card and another card with a ship symbol to take 2 money from the British player (any shortfall comes from the bank)
21
Draft 1 Empire card
Select 1 Empire card from your Available Empire deck and place it in your discard pile, paying any required money
22
Discard cards
Discard one or more cards from your hand; the first card is free, each additional card costs 1 money
23
Place a card in reserve
Place 1 non-Location card from your hand into your Reserve (maximum 5 cards)
24
Retrieve your reserve (free action)
Retrieve all cards from your reserve by paying 1 money per card; you must retrieve all cards
25
Governor
Play the Governor card to return one or two cards from your hand to their respective Available decks (Location, Empire, or Neutral display)
26
Intendant (French only)
Play the Intendant card and pay 2 money to select one card from your discard pile and put it in your hand
27
Home Support (free action)
Play the Home Support card to immediately draw 3 cards from your deck (do not shuffle discards)
28
Withdraw from a Siege (free action)
Choose to withdraw, which is treated as losing the siege
29
Pass
Simply do nothing; this does not prevent future actions
30
Control requirement
You cannot use a Location card if you do not control that location or if it is not connected back to Boston (British) or Quebec (French) through a supply chain
31
Supply chain connections
Trace connections through controlled locations via rivers, lakes, roads, or sea (not Indian trails); locations with ship symbols connect to all other ship symbol locations; same-edge lake locations connect to each other
32
Besieged location limits
You cannot play a Location card for a location under siege, but you can trace supply through a besieged location