1
Apply targeting priority in ranged combat
Target zombies in order: Standard zombies first, then Toxic variants, then Berserker variants of the same type
2
Choose targets freely in melee
Players select which zombies to attack when in the same zone
3
Handle Berserker immunity
Only kill Berserkers with melee attacks or zone-clearing weapons like Molotov cocktails
4
Track Lost zombie damage
Losts require 5 wounds to kill and grant a free weapon card from the Equipment pile when slain
5
Activate Seekers carefully
Seekers gain an extra activation each time a Seeker card is drawn, potentially moving multiple times per round
6
Resolve Shooter attacks
When a Zombie Shooter card is drawn, all Shooter Walkers on the board fire at survivors in their line of sight, inflicting 1 wound per zone targeted
7
Spawn Crawlers from Skinners
After killing Skinner zombies, spawn one Crawler for each "1" rolled on the attack dice
8
Avoid Toxic Blood Spray
When eliminating Toxic zombies in melee, the attacker takes 1 wound from toxic spray
9
Collect VIP zombies
Place killed VIP Walker miniatures on your ID card; discard 5 different sculpts to draw a Pimpweapon card
10
Track Zombie Dogz activations
Dogz activate 3 times per round, attacking or moving each activation
11
Handle Crowz movement
Murders of Crowz move up to 3 zones per activation to reach their target, ignoring walls and obstacles
12
Watch the Toxic Abomination
At end of Zombie Phase, all zombies in its zone become Toxic variants
13
Avoid A-Bomb Abomination grabs
This Abomination pulls all survivors from adjacent zones into its zone after each activation