1
Choose a card
Select 1 card from the display or from your hand (only East may take the special card)
2
Execute one action
Perform exactly one of four possible actions with regular cards
3
Remove 1 unrest marker
Use any regular card to remove 1 unrest marker; free with matching color cards, otherwise dismantle 1 build point
4
Expand economy
Use card's build value to construct factories in empty cities or connections on blue lines adjacent to factories
5
Build connections
Place connection markers on empty blue lines that have at least one factory at one end
6
Create active connections
Complete a full connection between two factories to make it active, increasing both factories' values by 1
7
Respect Mass Demonstrations
Never use build points in a province with Mass Demonstrations
8
Raise Living Standard
Place up to 3 LS markers in different provinces; requires economy value of at least 3/6/9 per LS
9
Use card value for LS
Apply up to 2 points from card value to temporarily meet LS placement requirements in one province
10
Remove unrest with LS
For each LS placed, remove 1 unrest marker from that province
11
Play event
Execute event icons on Red cards (East only) or Yellow cards (West only); both may play Dual cards
12
Apply Dual card flexibility
When playing a Dual card, ignore 1 arrow icon or 1 non-arrow icon (including police use)
13
Handle icon types
Yellow icons without arrows affect West; Red/Pink icons without arrows affect East
14
Determine icon order
The player playing the card chooses the order and location of icon execution
15
Trigger Mass Demonstrations
When a 4th unrest marker enters a province, place a Mass Demonstrations token (8th = second token, etc.)
16
Deploy Socialists
When Mass Demonstrations appear in an Eastern province, immediately move a socialist there to remove 1 unrest
17
Use Police cards
East may use each collected police card once per decade to remove 1 unrest marker
18
End half-decade
The half-decade ends immediately when the last regular card from the display is played
19
Alternate starting player
The player who didn't finish the first half-decade starts the second