1
Activate action card
MUST choose a Readied (not Exhausted) Action card and Exhaust it, even if no valid targets exist
2
Spend success tokens
Optionally spend any Success tokens on the card for +1 Success each before rolling dice
3
Roll dice
Roll 1 white Hero die per die icon on card plus 1 black Enemy die per Readied Enemy in your Engagement Zone
4
Resolve surge icons
Each surge rolled grants +1 Success and allows rolling another die
5
Apply modifiers
Apply card effects that add or subtract icons from Conditions, Gear, or Enemy powers
6
Resolve successes
Apply Success icons per Action card effects; if no targets, icons have no effect
7
Resolve enemy attacks
For each Attack icon, pick Engaged Enemy with highest Attack that hasn't damaged you yet this Action; suffer damage equal to their total Attack minus your Defense icons
8
Trigger nemesis effects
Nemesis icons trigger effects from all Nemesis Enemy cards in Shadows, Engagement Zones, and/or Nemesis Lair (max 1 effect per Action regardless of icons rolled)
9
Ready on prepare
If Action card had Prepare icon, un-exhaust it and Ready all your other Action cards
10
Activate enemies
In Turn Order, each Hero activates one Readied Enemy from their Engagement Zone, or if none then from Shadows
11
Resolve advance
If Enemy has Advance keyword and not already Engaged with you, Engage it
12
Resolve retreat
If Enemy has Retreat keyword and not already in Shadows, move it there faceup
13
Resolve inflict
Suffer Wounds equal to Enemy card's Attack value whether Engaged or in Shadows
14
Exhaust enemy
Side/exhaust the Enemy card after resolving its keywords
15
Ready all enemies
After all Enemies have Activated and are Exhausted, Ready/un-side all Enemies
16
Resolve location text
Check active Location card and resolve any triggered text
17
Check progress
Compare Progress tokens to Location's Exploration Value; if equal, Location is Fully Explored and party may Travel
18
Travel to new location
Party Leader discards active Location card, discard non-Nemesis Enemies in Shadows, draw new Location card and Spawn Enemies
19
Advance peril
Move Peril token +1 space right on Quest card's Peril Track
20
Resolve peril effects
Resolve any effects for the color of the new space (last space can keep triggering)
21
Pass party leader token
Un-side and pass the Party Leader token
22
Explore action
Place 1 Progress token per Success on Location card; draw a Dungeon card (Item, Event, or Treasure)
23
Rest action
Heal 1 Wound per Success
24
Aid action
Give another Hero 1 Success token per Success to place on their Action cards (max 2 stored per card)
25
Attack action
Choose an Engaged Enemy (or any Enemy if Attack has "Ranged" text) and deal 1 damage per Success minus Resilience
26
Spawn engaged enemies
Draw Enemies per Location's Engaged icon and assign faceup to Heroes' Engagement Zones in Turn Order
27
Spawn shadow enemies
Draw Enemies per Location's Shadow icon and place facedown in the Shadows
28
Engage enemies
Pull an Enemy card from Shadows or another Hero to your Engagement Zone (max 3 Engaged Enemies per Hero)
29
Handle overflow engagement
If a 4th Enemy would Engage, Hero suffers Enemy's Attack damage and Enemy is placed faceup in Shadows
30
Defeat enemies
Enemy is Defeated when Wounds equal or exceed Enemy Health; discard the Enemy card
31
Handle defeated heroes
Discard Wounds down to Health value, facedown Hero card, discard Conditions, move Engaged Enemies to Shadows, skip Turns until Revived