How to Play

Wabash Cannonball

2-6 players 30-60 min 7.3 Board Game Geek Rating

Players compete as railroad investors in this strategic business game spanning America's eastern expansion to Chicago. Each turn, choose from three limited actions: auction company shares, expand rail networks, or develop territories. After certain actions are exhausted, dividends are paid to shareholders. The game ends when companies run out of locomotives/shares or houses are depleted. Richest player wins.

Published 2007

Wabash Cannonball

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place starting locomotives
Put one locomotive of each color (except black) on the matching color start field on the board
2
Organize company charters
Place remaining locomotives and shares on the Charter for each color (black pieces stay on game board)
3
Set income markers
Put counter pieces on spots of matching color on the income track (do not place black)
4
Initialize industrial cities
Place 1 house each on starting spots of Detroit (1), Wheeling (3), and Pittsburgh (4) on the Industrial City Track
5
Prepare house supply
Put remaining houses in the general supply area on the board
6
Set action indicators
Point the indicator needles for each action to the Start field on each dial
7
Select banker
Pick one player to manage the bank
8
Distribute starting money
Give each player their share of $120 total (2p=$60, 3p=$40, 4p=$30, 5p=$24, 6p=$20 each)
9
Keep money visible
All player money is kept in the open
10
Conduct initial auction
Auction off 1 share of each railroad (except black) in order with starting bids: Red=$7, Blue=$6, Yellow=$5, Green=$8
11
Handle unbid shares
If no bids occur, starting player gets the share for free (only applies to setup auction)
12
Determine first player
Player who acquires PRR (red) starts the game

On Your Turn

What you can do during your turn.

1
Select one action
Choose from Auction, Expand Route, or Develop
2
Optional implementation
You may select an action but choose not to execute it (e.g., call auction but not bid)
3
Advance action indicator
Move the indicator for your selected action, then perform it
4
Check action availability
An action cannot be taken if its indicator already points to red
5
Trigger dividend check
If after your action 2 indicators point to red, a Dividend Phase starts before the next player's turn
6
Select share to auction
Choose any company share (Wabash can only be auctioned once someone reaches Chicago)
7
Calculate minimum bid
Divide current company income by shares sold (including one being auctioned), rounded up
8
Conduct bidding
Active player starts, continue clockwise; passing eliminates you from that auction
9
Complete purchase
Highest bidder pays the company (money goes on Charter) and receives the share
10
Handle no bids
If everyone passes, share remains on Charter
11
Verify ownership
You must own at least 1 share of the company you are expanding
12
Place locomotives
Expand up to 3 connected hexes; branching is permitted
13
Observe hex limits
Only one locomotive total can exist on Forest/Mountain hexes; one locomotive from each company can occupy City/Industrial/Plain hexes
14
Calculate cost
Pay red number multiplied by locomotives in hex (including one being played) from Company Charter to bank
15
Respect budget
A company can only spend what it has—no loans allowed
16
Update income
Increase company income by number on railway symbol, plus house symbol value if hex has a house
17
Industrial city income
Detroit, Wheeling, and Pittsburgh increase income by current value marked on their track
18
No income from terrain
Forests and Plains do not increase income
19
Trigger Chicago Phase
If you place a train on Chicago, start Chicago Phase at end of current train placements
20
Respect start hex restriction
Cannot expand into Start hexes (except Fort Wayne, which is both Start and City)
21
Check locomotive presence
At least 1 locomotive must be in the hex (does not need to be yours)
22
Place house at no cost
Take a house from general supply and place it on the hex
23
Note Detroit exception
Detroit develops automatically and does not require a locomotive or player action
24
Observe development limits
City/Mountain/Forest hexes can only be developed once; Industrial cities can be developed multiple times
25
Cannot develop certain hexes
Plains and Start hexes cannot be developed (except Fort Wayne)
26
City/Mountain benefit
Income of all companies present increases by the house symbol value
27
Industrial City benefit
Income of all companies present increases by difference between old and new track value (1 or 2)
28
Forest benefit
Add $2 to the company Charter from bank; income does not change
29
Pay shareholders
Each player receives from the bank: current income divided by shares sold (rounded up) per share owned
30
Reset dials
Return all action indicators to Start
31
Advance Detroit
Move Detroit forward 1 space on Industrial City track; income of companies there increases by 1
32
Timing
Occurs each time a locomotive is placed in Chicago (Chicago Phase before Dividend if both trigger)
33
Increase income
Add company income per Chicago hex value
34
Pay special dividend
Immediately pay dividend to shareholders of that company only
35
Open Wabash Railroad
After first Chicago dividend, place black locomotive on Fort Wayne and counter on 1 (or 3 if Fort Wayne already developed)
36
Auction Wabash share
Player who reached Chicago auctions 1 Wabash share and makes first bid; if no bids, share stays on Charter

Winning

How to claim victory.

1
Game end triggers
Game end phase starts when any of these occur:
2
Final dividend
The game ends as soon as the next General Dividend is paid
3
Determine winner
Player with the most money wins
4
Shares have no value
Shares do not count toward final score
5
No tiebreaker
Ties are not broken

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FULL rules

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