How to Play

1846: The Race for the Midwest

3-5 players 120-240 min 7.9 Board Game Geek Rating

This railway expansion game simulates Midwestern US railroad development. Players invest in corporations during stock rounds, then act as company presidents laying track, operating trains, and generating revenue through operating rounds. Victory goes to whoever accumulates the most combined wealth from cash, stocks, and private companies when the bank runs out of money.

Published 2005

1846: The Race for the Midwest

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Determine seating order
Shuffle player cards equal to the number of players and draw for seating order
2
Assign Priority Deal
Give the Priority Deal card to the first player
3
Prepare the bank
Return $500 bills to the box based on player count (3 players: return 11, bank = $6,500; 4 players: return 9, bank = $7,500; 5 players: return 6, bank = $9,000)
4
Distribute starting money
Give each player $400 from the bank
5
Remove components for player count
Randomly remove Private Companies and corporations based on player count
6
Mark removed corporations
Place one token face down in each removed corporation's Home City
7
Set up the board
Place Phase and Round markers, trains on designated spaces, and remove trains as indicated for fewer than 5 players
8
Prepare game materials
Place track tiles, corporate mats, stocks, tokens, and Independent Railroad trains nearby
9
Distribute Private Companies
Shuffle Private Company and player cards together; starting with the player to the right of Priority Deal holder and going counter-clockwise, each player draws cards equal to player count plus two, selects one face down, shuffles and returns others to bottom of deck
10
Handle remaining Private Company
If only one Private Company remains, reveal it and offer at list price; each declining player reduces price by $10 until purchased or taken free at $0
11
Reveal and pay
All players reveal selected Private Companies and pay for them
12
Set up Independent Railroads
Give Michigan Southern and Big 4 their initial treasury (equal to list price), train, and token; place tokens in Detroit and Indianapolis respectively

On Your Turn

What you can do during your turn.

1
Sell shares first
You may sell any number of stock shares before buying, receiving current stock price per share
2
Adjust price for President sales
Shift stock price one column left only if shares were sold by their President
3
Buy one certificate
After selling, you may buy one stock certificate from Stock Market, corporation treasury, or launch a new corporation
4
Buy from Stock Market
Pay current stock price to the bank and take the share
5
Buy from corporation
Pay current stock price to the corporation's treasury and take the share
6
Launch a corporation
Choose initial stock value ($40-$150), pay twice that amount for President certificate, place token on stock chart and Home City
7
Illinois Central bonus
When launched, IC receives bonus equal to its initial stock price from the bank
8
Respect ownership limits
You may never own more than 60% of a corporation's stock
9
Track sold corporations
You cannot buy shares in a corporation you sold this round
10
Pass if desired
You may pass without selling or buying
11
End Stock Round
Round ends when all players pass consecutively; reassign Priority Deal to player left of last buyer/seller
12
Collect Private Company income
Owners receive income from the bank at round start
13
Operate Independent Railroads
Michigan Southern then Big 4 operate, splitting revenue evenly between owner and treasury
14
Operate corporations in order
Each corporation operates in stock price order (first OR only: reverse order)
15
Issue or redeem shares
Corporation may issue shares to Stock Market (receiving one value less) or redeem shares from Stock Market (paying one value more)
16
Lay tiles
Lay one yellow tile in empty hex AND either lay second yellow tile OR upgrade one tile; each costs $20 or printed terrain cost (whichever greater)
17
Connect new track
Some newly placed track must connect to a corporation token
18
Place one token
Pay $80 to place token in any vacant non-home city spot the corporation connects to
19
Use reserved city spots
Baltimore & Ohio, Erie, Illinois Central, and Pennsylvania have reserved spots costing $40
20
Run routes
Run as many routes as trains owned; each route must include at least one city with corporation's token and one other location
21
Calculate revenue
Route revenue equals total values of cities and off-board areas visited, subject to train size
22
Apply East-West bonus
Routes from East to West off-board locations earn listed bonuses
23
Determine payout
Pay full dividends, half dividends (round down retained to nearest $10), or retain all revenue
24
Adjust stock price
Shift left if payout less than half stock price; no change if at least half but less than stock price; shift right if at least equal to stock price; shift right two if at least double (three if $165+ and triple)
25
Purchase trains
Buy trains from bank at list price or from other corporations at agreed price (minimum $1)
26
Maintain train requirement
Corporation must own at least one train; if none after routes, must buy one
27
Forced train purchase
If corporation cannot afford train, issue shares (adjusting price first), then President pays remainder from personal funds
28
Buy Private Companies
At any point during operations (phases I-II), purchase Private Companies for $1 to list price
29
N trains
May visit up to N cities and off-board areas
30
N/M trains
May count up to N locations toward revenue while visiting up to M locations
31
Train limits by phase
Phase I-II: 4 trains; Phase III: 3 trains; Phase IV: 2 trains
32
Phased out trains
Do not count against limit, cannot be purchased, removed after running routes

Winning

How to claim victory.

1
Trigger game end
The game ends after completing the round sequence (Stock Round plus two Operating Rounds) in which the bank runs out of money
2
Continue payments
Add the removed $500 bills back to the bank so it can continue making payments
3
Calculate final score
Total each player's cash on hand plus stock portfolio value based on final stock prices
4
Ignore corporate treasuries
Money held in corporation treasuries does not count toward player scores
5
Include Private Companies
If game ends before phase III, add list price of Private Companies still held by players
6
Determine winner
The player with the highest total wins
7
Immediate end condition
Game ends immediately if all but one player goes bankrupt; that player wins

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FULL rules

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