1
Draw cards
Both players draw four cards from their deck to form a hand
2
Determine initiative
Both players secretly select one card and reveal simultaneously
3
Take player turns
Initiative player plays cards first, then the other player takes their turn
4
Card action
Choose one listed action on the card and perform it in full
5
Vehicle action
If soldier is in a vehicle seat, choose one vehicle action linked to that seat and perform it
6
Switch seats
If soldier is in a vehicle, swap position with another soldier in the same vehicle
7
Hunker down
Return the card to your supply, removing it from your deck until you Bolster it back
8
Enter vehicle
Move soldier from a tile to an unoccupied seat in a vehicle on the same tile; cannot enter vehicles with opponent's soldiers
9
Exit vehicle
Move soldier from vehicle seat to the tile the vehicle occupies
10
Reposition
Move soldier from one vehicle seat to an unoccupied seat in the same vehicle
11
Ready suppressed soldier
If taking an action with a suppressed soldier, flip counter to ready side but do not take the action
12
Hunker while suppressed
Suppressed soldiers can hunker down but this does not flip the counter
13
Cannot play
Fog of War cards cannot be played during your turn
14
Initiative only
You can select a Fog of War card when determining initiative
15
Removal
Only Recon action removes Fog of War from deck
16
Drive
Move vehicle up to X tiles that are scouted or controlled; cannot enter rough terrain tiles
17
Move
Move soldier's combat counter up to X tiles that are scouted or controlled
18
Scout
Move soldier up to X tiles; place scouted control marker on any tile without your marker; take one Fog of War card per marker placed
19
Stalk
Move soldier up to X tiles; tiles do not need to be scouted or controlled
20
Bolster
Take up to X cards from supply to discard pile; if squad specified, only that squad's cards
21
Command
Draw up to X cards from deck to hand; playable this turn
22
Conceal
Take a Fog of War card from opponent's supply and place in their discard pile
23
Control
Flip control marker on soldier's tile to controlled side; if opponent controls it, flip theirs to scouted; cannot take control if opponent has soldier there and controls it
24
Inspire
Return up to X cards from play area to hand; if squad specified, only that squad's cards
25
Navigate
Choose up to X adjacent tiles starting from soldier's location; place scouted markers and take Fog of War for each
26
Recon
Remove a Fog of War from hand and draw a card; requires Fog of War in hand
27
Repair
Remove damage marker from vehicle on same tile or vehicle soldier occupies; flip disabled vehicle to ready if below critical threshold
28
Surveil
Choose up to X tiles anywhere; place scouted markers and take Fog of War for each
29
Choose target
Select enemy combat counter for attack
30
Calculate total defence
Add base defence plus cover bonus plus range bonus
31
Roll attack dice
Roll dice equal to action value; success if any die equals or exceeds total defence; 0 always succeeds
32
Resolve soldier hit
Opponent removes matching card from hand first, then discard, then deck; if no cards remain, remove counter and all supply cards
33
Resolve vehicle hit
Choose one soldier in vehicle to take injury; place damage marker on vehicle card; disable if at critical threshold; destroy if at integrity
34
Resolve structure hit
Remove structure marker and place in front of you; score any listed objective points
35
Suppress result
Instead of injury/damage, flip target combat counter to suppressed side