1
Draw cards phase
Both players draw four cards from their deck to form their hand
2
Reshuffle when empty
If deck is empty, shuffle discard pile to form new deck; never shuffle cards in play area back in
3
Determine initiative phase
Both players secretly select one card and reveal simultaneously
4
Player turns phase
Initiative player plays cards one at a time, then opponent does the same
5
Perform card action
Choose one action listed on the card and resolve it completely
6
Take cover
Return the card to your supply instead of performing an action
7
End your turn
When you have no cards or choose to stop, place all hand and play area cards into discard pile
8
Cannot save cards
Cards cannot be kept for later rounds
9
Deploy combat counter
When playing a combat card whose counter is not on the map, immediately place it on the appropriate deployment tile, then perform the action
10
Skip deployment for cover
Do not place counter if taking cover
11
Cannot play during turn
Fog of War cards cannot be played for actions
12
Use for initiative
May select Fog of War cards during initiative phase
13
Remove with Recon
Only Scouts using Recon action can remove from deck
14
Discard at turn end
Fog of War cards remain in hand until discarded normally
15
Suppressed state
When a combat counter is face-down (suppressed side up), the unit cannot perform actions
16
Ready the unit
When attempting an action with suppressed unit, flip counter to ready side but do not perform the action; place card in play area
17
Cover while suppressed
Suppressed units may take cover without flipping to ready
18
Move X
Move the unit's combat counter up to X tiles through scouted or controlled tiles
19
Guide X
Move any combat counter up to X tiles through scouted or controlled tiles
20
Scout X
Move unit's combat counter up to X tiles
21
Stalk X
Move unit's combat counter up to X tiles; tiles do not need to be scouted or controlled
22
Bolster X (with squad)
Take up to X cards from supply and place in discard pile
23
Command X
Draw up to X cards from deck and add to hand; playable this round
24
Conceal
Take one Fog of War card from opponent's supply and place in their discard pile
25
Control
Take control of tile where unit's combat counter stands; flip your token to controlled side
26
Inspire X (with squad)
Choose up to X cards from play area and return to hand; playable this round
27
Recon
Choose one Fog of War card from hand and remove from game, then draw one card from deck
28
Target
Place targeting token on a tile at least three tiles away from mortar's combat counter
29
Select target
For Attack or Suppress, choose any enemy combat counter on the map
30
Calculate total defence
Add together:
31
Roll attack dice
Roll number of dice equal to Attack, Suppress, or Blast value
32
Apply casualties
On successful attack, opponent removes one card of that unit from the game:
33
Apply suppression
On successful Suppress, flip target combat counter to suppressed side instead of causing casualties
34
Variable cover
Tiles showing "3/1" cover bonus are hills
35
Reduced cover
If attacking from one hill to another (same or different tile) or using Blast, cover bonus is 1
36
Full cover
All other attacks against units on hills use cover bonus of 3
37
Redeploy after removal
When a combat counter is removed and later returns via reinforcement and card play, it always enters at its designated deployment tile