How to Play

Tiny Epic Galaxies

1-5 players 30-45 min 7.3 Board Game Geek Rating

Players command galactic empires, expanding through strategic dice-rolling mechanics. Your galaxy's strength determines dice quantity, with symbols indicating actions like moving ships, gathering resources, or influencing planets. Opponents can follow your actions by spending resources, keeping everyone engaged. Victory comes through colonizing planets for points and special abilities while managing resources efficiently.

Published 2015

Tiny Epic Galaxies

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Distribute galaxy tableaus
Each player receives a galaxy tableau in their chosen color (use front side for multiplayer, back side for solo)
2
Give player components
Each player receives 4 ships, 1 culture marker, 1 energy marker, and 1 empire marker in their color
3
Place starting ships
Each player places 2 ships standing upright in the center of their galaxy tableau; remaining 2 ships go on the framed numbers of the ship display
4
Set initial resources
Place each player's culture marker on 1 and energy marker on 2 on the resource track
5
Set empire level
Place the empire marker on the first space (marked with a star) of the empire track
6
Prepare planet cards
Shuffle planet cards and deal face-up cards equal to number of players plus 2 (maximum 6 cards for 5 players) in a row in the center
7
Place control tableau
Put the control tableau and all 7 action dice in the center of the table
8
Distribute secret missions
Shuffle secret mission cards, deal 2 to each player; each player keeps one under their tableau and returns the other to the box unseen

On Your Turn

What you can do during your turn.

1
Roll dice
Take dice equal to your empire level (4 dice at start) and roll them to determine available actions
2
Activate dice
Place a die in the Activation Bay on the control tableau to use its action; each die may only be used once per turn
3
Choose activation order
Activate dice in any order; not all dice must be activated
4
Reroll dice
Reroll unactivated dice at any time; first reroll each turn is free, subsequent rerolls cost 1 energy each
5
Move a ship (rocket symbol)
Move one ship to a different planet to either land on the surface (upright) or orbit it (lying down on colonization track)
6
Gain energy (lightning symbol)
Receive 1 energy for each ship on or orbiting planets showing the energy symbol, plus 1 for each ship on your galaxy tableau
7
Gain culture (column symbol)
Receive 1 culture for each ship on or orbiting planets showing the culture symbol
8
Track resources
Move markers along resource track; maximum 7 of each resource; remove marker when at zero
9
Advance colonization - Diplomacy (web symbol)
Move ships one space forward on colonization tracks ending with the diplomacy symbol
10
Advance colonization - Economy (chart symbol)
Move ships one space forward on colonization tracks ending with the economy symbol
11
Colonize a planet
When your ship reaches the end of a colonization track, take the planet card and place it under your galaxy tableau showing text and point value; all ships on that planet return to their owners' tableaus; draw a new planet to replace it
12
Use a colony (building symbol)
Activate either your galaxy tableau action or one colonized planet's action
13
Upgrade empire
Pay resources equal to the next empire level (all energy OR all culture, no mixing) to advance your empire marker and gain more dice, ships, and victory points
14
Use the converter
Place 2 inactive dice in the converter area, then set a third die to any face; usable once per turn; converted dice cannot be used this turn
15
Follow another player's action
After the active player activates a die, other players may pay 1 culture to immediately perform the same action; each player may follow each die only once
16
End your turn
After activating desired dice, give other players a moment to follow the last die, then remove all dice from the control tableau and pass to next player clockwise

Winning

How to claim victory.

1
Trigger game end
When any player reaches 21 or more victory points (not counting secret mission points), the end game begins
2
Complete the round
Continue play until all players have taken the same number of turns (play returns to just before the starting player)
3
Reveal secret missions
All players reveal their secret mission cards; players who fulfilled their mission gain the bonus points shown
4
Calculate final score
Add victory points from colonized planets, empire level, and completed secret mission
5
Determine winner
The player with the most victory points wins
6
Break ties by planets
If tied, the player with the most colonized planets wins
7
Break ties by empire
If still tied, the player with the highest empire level wins
8
Break ties by resources
If still tied, the player with the most total resources wins
9
Accept a draw
If still tied after all tiebreakers, the game ends in a draw

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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