1
Follow turn order
Play proceeds clockwise from start player
2
Check Injury Cards first
If you have 3 of same color or 6 total Injury Cards, discard 3 Injury Cards of your choice and end your turn immediately
3
Benefit from zero injuries
If you have 0 Injury Cards, take 2 Favor Tokens OR advance 1 God by 1 step
4
Perform Actions
Use Oracle Dice to perform actions in any order; can use 1 Oracle Card per turn (place horizontal, discard at end of turn); can also use Special Actions of Gods on top row
5
Consult the Oracle
Roll your dice and announce colors; all other players may advance 1 God (not on bottom row) by 1 step if it matches announced colors
6
Roll the Titan Die
Last player of the round rolls the Titan's Die which attacks all players simultaneously
7
Draw an Oracle Card
Take 1 Oracle Card and place face-up on left of board; limit 1 played per turn
8
Take Favor Tokens
Gain 2 Favor Tokens
9
Scout Island Tiles
Look at 2 Island Tiles, then return them face-down
10
Re-color a die
Pay 1 Favor Token to move a die by 1 step along the oracle path and change its face
11
Move your Ship
Travel up to 3 water spaces, ending on a space matching the die color used; cannot cross or stop on islands or shallows; pay 1 Favor Token per additional space of range; ships may share water spaces
12
Fight a Monster
Ship must be adjacent to monster; monster strength equals 9 minus your shield strength
13
Explore an Island
Ship must be adjacent; use die matching island hex color to flip tile
14
Build a Shrine
Place Shrine on island matching one of your Zeus tiles; take tile reward and discard
15
Load an Offering
Take cube from adjacent island matching die color and store on ship (if room available)
16
Make an Offering
Place cube from ship to adjacent island matching die color and one of your Zeus tiles; take tile reward and discard
17
Load a Statue
Take statue matching die color from adjacent city and store on ship (if room available)
18
Raise a Statue
Place statue matching die color to adjacent city matching one of your Zeus tiles; take tile reward, discard tile, and gain a Companion Card
19
Discard Injury Cards
Discard all Injury Cards matching the die color
20
Advance a God
Move God matching die color up 1 step (white die equals any color)
21
First advancement
When advancing Gods, first move to row matching number of players, then 1 space each subsequent move
22
Benefit from other players' rolls
When another player rolls a color matching one of your Gods (not on bottom row), advance that God by 1 step