How to Play

The Oracle of Delphi

2-4 players 70-100 min 7.3 Board Game Geek Rating

In this strategic sailing game, players navigate variable island boards completing Zeus's twelve legendary tasks. Roll three colored oracle dice each turn to determine available actions like collecting temple offerings and slaying monsters. First player to accomplish all divine assignments wins Zeus's favor and victory in this mythological competition.

Published 2016

The Oracle of Delphi

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Build the game board
Assemble 12 Board Tiles (either side) so all water spaces form a single connected water area; leaving holes between tiles creates "shallows"
2
Place City Tiles
Put 6 City Tiles equidistant around the edge of the game board
3
Position Zeus
Place Zeus in the middle of the tile with 6 water hexes
4
Distribute Offering Cubes
Take as many Offering Cubes of each color as the number of players and distribute among 6 Island Spaces so no color occurs twice on any island
5
Place Temples
Put the 6 Temples on the 6 Temple Islands
6
Distribute Monsters
Take as many Monsters of each color as number of players; put 2 different monsters on the 3 marked islands; distribute remaining monsters evenly on remaining 6 monster islands so no color appears twice on any island
7
Place Statues
Put 3 Statues of each color on the matching City Tiles
8
Prepare Island Tiles
Shuffle Island Tiles (cloud side up) and put face-down on island spaces with colored borders
9
Set up card decks
Shuffle and stack Oracle Cards and Injury Cards face-down by the board; put Companion Cards in face-up stack; shuffle Equipment Cards, display 6 face-up with remaining as face-down stack
10
Take player components
Each player takes 1 Ship, 1 Shield, 12 Zeus Tiles, Player board, 1 of each God (6 total), 3 Shrines, 3 Oracle Dice, and 1 Action Overview card in their chosen color
11
Distribute Favor Tokens
Start player gets 3 Favor Tokens; others get 1 more than the preceding player, going clockwise
12
Deal Ship Tiles
Randomly deal 1 Ship Tile to each player, or randomly pick number of players +1 tiles and draft in reverse turn order
13
Consult the Oracle initially
Players roll Oracle Dice and place dice on symbols; last player puts Titan Dice in center of oracle
14
Place Shrines
Put Shrines on marked spaces on player board
15
Draw starting Injury Card
Draw 1 Injury Card and put face-up on lower left of player board
16
Set up God Track
Put 6 Gods on lowest row of God Track; advance the God matching your Injury Card color to the row corresponding to number of players
17
Position Shield and Ship
Put Shield on 1st space ("0") of Shield Track; put Ship next to Zeus on starting space
18
Prepare Zeus Tiles
Sort your Zeus Tiles; have 1 player randomly select 2 tiles with Offerings on one side and Monsters on the other, place with Offering side up so all players start with identical tiles/colors

On Your Turn

What you can do during your turn.

1
Follow turn order
Play proceeds clockwise from start player
2
Check Injury Cards first
If you have 3 of same color or 6 total Injury Cards, discard 3 Injury Cards of your choice and end your turn immediately
3
Benefit from zero injuries
If you have 0 Injury Cards, take 2 Favor Tokens OR advance 1 God by 1 step
4
Perform Actions
Use Oracle Dice to perform actions in any order; can use 1 Oracle Card per turn (place horizontal, discard at end of turn); can also use Special Actions of Gods on top row
5
Consult the Oracle
Roll your dice and announce colors; all other players may advance 1 God (not on bottom row) by 1 step if it matches announced colors
6
Roll the Titan Die
Last player of the round rolls the Titan's Die which attacks all players simultaneously
7
Draw an Oracle Card
Take 1 Oracle Card and place face-up on left of board; limit 1 played per turn
8
Take Favor Tokens
Gain 2 Favor Tokens
9
Scout Island Tiles
Look at 2 Island Tiles, then return them face-down
10
Re-color a die
Pay 1 Favor Token to move a die by 1 step along the oracle path and change its face
11
Move your Ship
Travel up to 3 water spaces, ending on a space matching the die color used; cannot cross or stop on islands or shallows; pay 1 Favor Token per additional space of range; ships may share water spaces
12
Fight a Monster
Ship must be adjacent to monster; monster strength equals 9 minus your shield strength
13
Explore an Island
Ship must be adjacent; use die matching island hex color to flip tile
14
Build a Shrine
Place Shrine on island matching one of your Zeus tiles; take tile reward and discard
15
Load an Offering
Take cube from adjacent island matching die color and store on ship (if room available)
16
Make an Offering
Place cube from ship to adjacent island matching die color and one of your Zeus tiles; take tile reward and discard
17
Load a Statue
Take statue matching die color from adjacent city and store on ship (if room available)
18
Raise a Statue
Place statue matching die color to adjacent city matching one of your Zeus tiles; take tile reward, discard tile, and gain a Companion Card
19
Discard Injury Cards
Discard all Injury Cards matching the die color
20
Advance a God
Move God matching die color up 1 step (white die equals any color)
21
First advancement
When advancing Gods, first move to row matching number of players, then 1 space each subsequent move
22
Benefit from other players' rolls
When another player rolls a color matching one of your Gods (not on bottom row), advance that God by 1 step

Winning

How to claim victory.

1
Complete all tasks
First player to complete all 12 Zeus tasks and return their ship to Zeus triggers the end game
2
Finish the round
Complete the current round so all players have equal turns
3
Determine the winner
If only 1 player returns to Zeus, they win
4
Break ties with Oracle Cards
If multiple players return to Zeus, the player with the most remaining Oracle Cards wins
5
Final tiebreaker
If still tied, the player with the most remaining Favor Tokens wins

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FULL rules

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