1
Take your actions
Perform two actions on your turn; the starting player only gets one action on their first turn
2
Place a common token
Place one of your common tokens on any empty square as one action
3
Handle token shortage
If you have no tokens to place, pick up one of your common or heroic tokens from the board and place it as a common token
4
Summon a creature
Spend one action to summon a creature by matching a pattern on the board
5
Discard and draw
Spend one action to discard a drawn creature card and optionally return additional cards to deck bottom; this action may only be done once per turn
6
Match pattern for summoning
Show that tokens on the board match the card's pattern; patterns may be rotated, mirrored, or flipped
7
Place summoned token
Place a token of the rank shown on the card into the space marked with white border in the pattern
8
Destroy lower tokens
When placing a token in a space with an equal or lower rank token, that token is destroyed
9
Cannot summon on higher rank
If the target space contains a higher rank token, you cannot summon that creature
10
Handle token shortage during summoning
Use a token already on the board if needed, either from the summoning location or from outside the pattern
11
Execute card effects
After placing the new token, resolve all effects on the card then discard it
12
Call a Flare
Before any action, you may call a Flare without spending an action
13
Meet Flare criteria
To call a Flare, opponents must have more upgraded tokens (top) or more total tokens (bottom) than you by the indicated amount
14
Resolve Flare effects
If you meet the top criteria, resolve the top effect; if bottom, resolve bottom effect; if both, resolve top then bottom
15
Perform actions in any order
Actions may be taken in any sequence; multiple tokens may be placed and multiple creatures summoned per turn
16
Use all actions
You must use all available actions each turn
17
Gain extra action
Some effects grant an additional action to perform that turn
18
Draw extra card
Some effects let you draw an extra card at turn end beyond the normal hand limit
19
Move tokens
Movement always goes to adjacent spaces; moving into an occupied space destroys that token
20
Execute basic movement
Basic movement can only enter empty spaces or spaces with lower rank tokens
21
Execute combat movement
Combat movement can enter empty spaces or spaces with equal or lower rank tokens
22
Perform jumps
Jumps work like movement but spaces need not be adjacent
23
Upgrade tokens
Flip common tokens to heroic side; replace heroic tokens with legendary tokens
24
Downgrade tokens
Flip heroic tokens to common side; replace legendary tokens with heroic tokens
25
Destroy tokens
Remove targeted tokens from the board
26
Convert tokens
Replace an enemy token with your own token of the same rank
27
Claim tasks (Advanced)
At turn end, claim exactly one completed task if conditions are met; replace with next task card
28
Track destroyed tokens (Duel/Battle)
Keep enemy tokens destroyed during your turn beside the board
29
Score destroyed tokens
At turn end, score 2 points per legendary, 1 per heroic, and 1 per pair of common tokens destroyed
30
Score summoning legendary (Duel)
Gain 1 point each time you summon a legendary being
31
Give opponent points for Flares (Duel)
When you call a Flare, your opponent gains 1 point
32
Choose comparison opponent (Battle)
Select which opponent to compare against when calling a Flare
33
Use improvised summoning (Battle)
Once per enemy color per game, flip that color's token on your scoring board and use one of their tokens as if it were yours for one summoning
34
End turn by drawing
Draw cards until you have 3 creature cards, 2 legendary cards, and 1 Flare
35
Pass control
Before or during any action, pass control to your teammate by handing over legendary cards
36
Teammate completes effects
Your teammate finishes any ongoing effect resolution
37
Teammate places tokens only
Your teammate uses remaining actions only to place common tokens, not to discard, summon, or call Flares
38
Return control
After teammate uses all actions, control returns to you for scoring and drawing