1
Restore exhausted pieces
Stand up all of your exhausted (laid down) pieces to make them Ready
2
Play 1-3 cards
You MUST play at least 1 card and may play up to 3 cards from your hand
3
Draw back to 4 cards
Draw cards from your deck until you have 4 in hand
4
Move a Ready piece
Move it 1 or 2 spaces in any direction, then immediately lay it down (Exhausted)
5
Move an Exhausted piece
Pay 1 Morale token to the bank to move it 1 space only
6
Ball carrier movement restriction
A piece carrying the ball must immediately end movement when entering or leaving a space adjacent to an opponent's piece
7
Pick up the ball
A piece entering a space containing the ball immediately becomes the ball carrier
8
Respect space limits
Only one piece is allowed per space; no piece except the Goalie may enter the small rectangle
9
Goalie restriction
The Goalie never moves from the goal area
10
Pass the ball
Transfer the ball to another space or teammate
11
Shoot on goal
Attempt to score
12
Dribble past opponent
When ball carrier is adjacent to opponent's piece
13
Tackle the ball carrier
When your piece is adjacent to opponent's ball carrier
14
Gain Morale
Earn tokens by successfully performing tactics shown on cards
15
Spend for movement
Pay 1 Morale to move an Exhausted piece 1 space
16
Boost dice rolls
Spend up to 3 Morale before rolling to add to your total
17
Offensive tactics (upper part)
Perform specific pass types as the attacker (Forward, Backward, Cross, Through, In-Between Pass)
18
Defensive tactics (lower part)
Perform specific movements as the defender
19
Receive rewards
Successful tactics grant bonuses (Morale tokens, extra Movements, extra Actions)
20
Draw Fatigue cards
After playing a Team Tactic card with a heart icon, draw a Fatigue card
21
Captain cards
Require meeting a condition to play; any piece can perform it, but the Captain gains 1 Morale
22
Coach cards
Override basic rules; pay any cost shown and perform the instruction exactly
23
Goalie Pass action
If your Goalie has the ball, you MUST pass it as your first action
24
Rest phase
Each player may remove up to 2 Fatigue cards from their entire deck
25
Plan phase
Each player may secretly rearrange Coach Markers except for GK
26
Arrange phase
Reset the pitch setup to starting positions
27
Prepare phase
Shuffle all cards together and draw 4 cards
28
Kick-off phase
Change starting player; they place a piece and ball in center; move Time Track to 45'