How to Play

Suburbia

1-4 players 60-90 min 7.5 Board Game Geek Rating

Players construct thriving cities using hexagonal building tiles representing residential, commercial, civic, and industrial zones. The core mechanic involves developing an economic engine that generates income and reputation, enabling purchase of superior buildings. Higher reputation attracts more population. Victory goes to whoever achieves the largest population, with unique goals providing additional growth opportunities each game.

Published 2012

Suburbia

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the Population Board
Put the Population board in the middle of the table with the Market board nearby, using the 1-4 player side face up
2
Shuffle tile stacks
Create 3 separate facedown stacks of tiles by letter (A, B, and C) and shuffle each
3
Place tiles by player count
Put the following number of tiles on each stack of the Market board:
4
Add the One More Round tile
Mix the facedown One More Round tile with 6, 9, or 12 tiles from the C stack for 2, 3, or 4 players respectively, place them under the C stack, then take 5 C tiles from the top and place them on the bottom
5
Place money supply
Put all coins near the Market board
6
Create the Real Estate Market
Take 7 A tiles from the top of the A stack and place them faceup below the Market board
7
Set up public goals
Shuffle goal tiles facedown, randomly select one per player, and place them faceup on the Market Board
8
Place basic tiles
Put 4 Heavy Factory, Community Park, and Suburbs tiles faceup near the Market board
9
Select starting player
Randomly choose a start player and give them the Start Player marker
10
Gather player components
Each player takes $15 in coins, two random facedown goals, a Borough board, three Investment markers, and all wooden pieces of one color
11
Set up Borough board
Place your Income cylinder on the 0 Income space and your Reputation cube on the 1 Reputation space
12
Place Population meeple
Put your Population meeple on the 2 spot on the Population board
13
Build starting borough
Place one Suburbs tile in the middle slot of your Borough board, one Community Park tile next to it, and one Heavy Factory tile next to the Community Park
14
Choose private goal
Look at your two facedown goals, keep one secretly, and return the other to the box without showing anyone

On Your Turn

What you can do during your turn.

1
Complete four actions in order
On your turn, perform these four actions sequentially: place one tile or Investment marker, collect or pay money, adjust Population, and add a new tile to the market
2
Choose one placement option
You must select one of four options: take a tile from the Real Estate Market, take a basic tile from the supply, take a tile to use as a Lake, or place an Investment marker
3
Take from Real Estate Market
Pay the cost shown on the tile plus the cost printed above the tile's market position, then place the tile adjacent to any of your existing tiles and resolve all effects
4
Take a basic tile
Take any available Suburbs, Community Park, or Heavy Factory tile, pay its cost as if bought from the market, place it, then discard any tile from the Real Estate Market paying only the cost printed above it
5
Create a Lake
Choose a tile from the Real Estate Market, pay only the market position cost, place it facedown adjacent to your tiles, and gain $2 per adjacent Industrial, Civic, Residential, or Commercial tile
6
Place an Investment marker
Put a marker on any of your tiles without one, pay the tile's cost again, and double that tile's effects for the rest of the game; then discard any tile from the Real Estate Market
7
Resolve tile placement rules
Place tiles so at least one edge is adjacent to another tile; tiles may overlap but not stack on top of each other
8
Apply immediate effects
When placing a tile, first resolve the immediate effect shown in the upper right corner of the tile
9
Apply conditional effects
After immediate effects, resolve the conditional effect at the bottom of the tile, then check effects on adjacent tiles and non-adjacent tiles in your borough
10
Check other players' tiles
Determine if any of your tiles or other players' tiles trigger effects from the placement
11
Collect or pay income
If your Income cylinder is on a positive number, take that amount from the supply; if negative, pay that amount to the supply
12
Handle insufficient funds
If you cannot pay your full negative income, pay what you can and move your Population meeple backward one space for each $1 you still owe
13
Adjust Population for Reputation
Move your Population meeple up by the amount shown on your Reputation cube if positive, or down if negative
14
Pay for negative Reputation at zero
If your Population meeple is at 0 with negative Reputation remaining, pay $1 to the supply for each remaining negative point
15
Cross red lines carefully
When your Population meeple crosses a red line moving upward, immediately reduce both your Income and Reputation by 1; crossing downward increases both by 1
16
Refill the Real Estate Market
Slide remaining tiles right to fill gaps, then draw a new tile from the appropriate stack and place it faceup at the far left position
17
Progress through tile stacks
When the A stack runs out, draw from B stack; when B runs out, draw from C stack

Winning

How to claim victory.

1
Trigger game end
When the One More Round tile is flipped over from the C stack, discard it, draw a replacement tile, and finish the current round
2
Play final round
After the One More Round tile appears, everyone plays one more full round starting with the start player so all players take the same number of turns
3
Score goals first
Award the Population bonus from each public goal to the single player who achieved it; if players tie for a goal, no one scores that goal's bonus
4
Reveal private goals
In turn order, reveal each player's private goal; if achieved without tying another player, score that goal's Population bonus
5
Ignore red lines during scoring
Population bonuses from goals and money conversion do not trigger Income and Reputation adjustments from red lines
6
Convert money to Population
Return your remaining money to the supply and score 1 Population for every $5, rounded down; keep leftover money as a potential tiebreaker
7
Determine the winner
The player with the highest Population on the Population board wins the game
8
Break ties systematically
If tied, the player with highest Reputation wins; if still tied, highest Income wins; if still tied, most remaining money wins
9
Play again for persistent ties
If all tiebreakers fail, the tied players play another game of Suburbia to determine the winner

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FULL rules

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