1
Complete four actions in order
On your turn, perform these four actions sequentially: place one tile or Investment marker, collect or pay money, adjust Population, and add a new tile to the market
2
Choose one placement option
You must select one of four options: take a tile from the Real Estate Market, take a basic tile from the supply, take a tile to use as a Lake, or place an Investment marker
3
Take from Real Estate Market
Pay the cost shown on the tile plus the cost printed above the tile's market position, then place the tile adjacent to any of your existing tiles and resolve all effects
4
Take a basic tile
Take any available Suburbs, Community Park, or Heavy Factory tile, pay its cost as if bought from the market, place it, then discard any tile from the Real Estate Market paying only the cost printed above it
5
Create a Lake
Choose a tile from the Real Estate Market, pay only the market position cost, place it facedown adjacent to your tiles, and gain $2 per adjacent Industrial, Civic, Residential, or Commercial tile
6
Place an Investment marker
Put a marker on any of your tiles without one, pay the tile's cost again, and double that tile's effects for the rest of the game; then discard any tile from the Real Estate Market
7
Resolve tile placement rules
Place tiles so at least one edge is adjacent to another tile; tiles may overlap but not stack on top of each other
8
Apply immediate effects
When placing a tile, first resolve the immediate effect shown in the upper right corner of the tile
9
Apply conditional effects
After immediate effects, resolve the conditional effect at the bottom of the tile, then check effects on adjacent tiles and non-adjacent tiles in your borough
10
Check other players' tiles
Determine if any of your tiles or other players' tiles trigger effects from the placement
11
Collect or pay income
If your Income cylinder is on a positive number, take that amount from the supply; if negative, pay that amount to the supply
12
Handle insufficient funds
If you cannot pay your full negative income, pay what you can and move your Population meeple backward one space for each $1 you still owe
13
Adjust Population for Reputation
Move your Population meeple up by the amount shown on your Reputation cube if positive, or down if negative
14
Pay for negative Reputation at zero
If your Population meeple is at 0 with negative Reputation remaining, pay $1 to the supply for each remaining negative point
15
Cross red lines carefully
When your Population meeple crosses a red line moving upward, immediately reduce both your Income and Reputation by 1; crossing downward increases both by 1
16
Refill the Real Estate Market
Slide remaining tiles right to fill gaps, then draw a new tile from the appropriate stack and place it faceup at the far left position
17
Progress through tile stacks
When the A stack runs out, draw from B stack; when B runs out, draw from C stack