1
Advance the Minute marker
At the start of each new round, move the Minute token one space to the right on the track
2
Consider Revealing
Optionally flip your Secret Identity card face-up to become your Player Character (PC), activating your Revealed Power and returning your Influence cubes while sending opponents' cubes to the Betrayal Box
3
Place Influence cubes
Optionally place any number of your cubes on a single Character card to make them your Conspirator
4
Activate a Conspirator
Place your Activation Disc on any Conspirator's Character card to activate them
5
Perform Basic Actions
Use actions for Step (move through corridors), Pick Up, Drop, Give, Throw, Attack (requires weapon), Rob (requires weapon), Sabotage (requires weapon), or Revive (requires Nanogel)
6
Perform Section Actions
Execute special actions listed on the Section where your Character stands, such as Manufacture, Airlock, Timed Launch, or Section Launch
7
Perform Console Actions
From Security Station or Mainframe, use Hazard Suppression, Cameras On/Off, or Jammers On/Off
8
Use Kompromat
Spend a collected Kompromat token to force 1 action from the matching Character (no free Pick Up/Drop included)
9
Use Bribe
Spend your Bribe token on any Character to gain 1 additional action with them
10
Handle Hazards
Humans require a Helmet to survive Fire, Asphyxiation, or Outer Space
11
Manage Character states
Characters can be Alive, Down (marked with X token, cannot act until Revived), Escaped (reached Mesosphere via Pod), or Annihilated (permanently removed, cannot be Revived)
12
Trigger Abandon Ship
This occurs automatically at Minute 1, or earlier by damaging 2 Power Sections, releasing Project X, or using Bridge actions
13
Launch Pods
Use Timed Launch from inside a Pod (places Time token, launches at end of your next turn), Section Launch from an adjacent Section, or Bridge Launch to launch all eligible occupied Pods
14
Arm Antimatter
Removing Antimatter from Magnetic Containment arms it, triggering Abandon Ship and placing a Time token 4 Minutos ahead for detonation
15
Handle Data tokens
Manufacture Evidence, X-Secret, Digital Assistant, or NDA at appropriate Sections, then Copy, Delete, Transmit, or Rob Data as needed
16
Become Suspect
Your Guilt token moves to Suspect when you Down a Human in a Lit Section with Cameras ON, or when you refuse a Kompromat action while Innocent
17
Become Guilty
If Evidence is Transmitted to Authorities while you are Suspect, you become Guilty
18
Choose Renegotiate instead
Skip Activation to retrieve your Activation Disc and optionally 1 Influence cube from any non-Escaped, non-Annihilated Character
19
Resolve Time tokens
At turn end, resolve any Time tokens on the current Minute space or on Sections (damage, launches, detonations)
20
Execute Project X
If Project X is released, follow its card instructions at the end of each player's turn