How to Play

Stationfall

1-9 players 60-150 min 7.7 Board Game Geek Rating

In Stationfall, players secretly control diverse characters aboard a doomed space station heading for atmospheric destruction. Using deduction and tactical conspiracy mechanics, you manipulate multiple characters—some controlled by opponents—to achieve hidden objectives. Victory requires exploiting secret alliances while identifying enemies among apparent collaborators in this complex game of betrayal and survival.

Published 2023

Stationfall

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Prepare the board
Place the game board in the center of the table with all section labels visible
2
Assign player components
Each player takes 8 Influence Cubes, 1 Activation Disc, 1 Bribe token, 1 Reveal token, 1 Guilt token, and 3 Time tokens in their chosen color
3
Select characters
Choose or randomly select Character cards based on player count (maximum 9), shuffle them, and place in 2 columns next to the board
4
Distribute Identity cards
Find Identity cards matching the Character cards in play, shuffle facedown, and deal 2 to each player
5
Choose Secret Identity
Each player selects one Identity card as their Secret Identity and the other as their Bonus Character (BC), rotating the BC card 180 degrees to mark it
6
Place map modifications
Position the 4 Pods (Alcatraz, Hail Mary, Houdini, McQueen) at Aft Airlocks with arrows pointing up, plus any Character-specific map tiles
7
Distribute Kompromats
Shuffle all Kompromat tokens facedown and place on purple Kompromat icons on the board, starting from the bottom
8
Set Guilt tokens
Place each player's Guilt token on "Innocent" on the Guilt track
9
Position Minute marker
Place the Minute marker on position 13 (for 3-9 players) on the Minute track
10
Set Reentry token
Shuffle the 3 Reentry tokens facedown and place 1 on position 0 of the Minute track
11
Configure status tokens
Place Abandon Ship token on its space, Cameras and Jammers tokens on "ON" side, and Power Status token on "Normal Power"
12
Deploy Character standees
Place each Character's standee in their starting Section as indicated on their Character card
13
Place starting objects
Position Artifact in Physics Lab, Antimatter in Magnetic Containment, Briefcase in Suite, plus Helmets, Bludgeons, and Nanogels on their printed icons
14
Set Locks
Place Lock tokens on corridors leading to Reactor, Vault X, and Shred Room
15
Add starting Hazard
Place one Asphyxiation token in Magnetic Containment
16
Prepare Project X
Place one random Project X card facedown in the Project X space near Vault X
17
Determine first player
Randomly select the starting player and give them the First Player token

On Your Turn

What you can do during your turn.

1
Advance the Minute marker
At the start of each new round, move the Minute token one space to the right on the track
2
Consider Revealing
Optionally flip your Secret Identity card face-up to become your Player Character (PC), activating your Revealed Power and returning your Influence cubes while sending opponents' cubes to the Betrayal Box
3
Place Influence cubes
Optionally place any number of your cubes on a single Character card to make them your Conspirator
4
Activate a Conspirator
Place your Activation Disc on any Conspirator's Character card to activate them
5
Perform Basic Actions
Use actions for Step (move through corridors), Pick Up, Drop, Give, Throw, Attack (requires weapon), Rob (requires weapon), Sabotage (requires weapon), or Revive (requires Nanogel)
6
Perform Section Actions
Execute special actions listed on the Section where your Character stands, such as Manufacture, Airlock, Timed Launch, or Section Launch
7
Perform Console Actions
From Security Station or Mainframe, use Hazard Suppression, Cameras On/Off, or Jammers On/Off
8
Use Kompromat
Spend a collected Kompromat token to force 1 action from the matching Character (no free Pick Up/Drop included)
9
Use Bribe
Spend your Bribe token on any Character to gain 1 additional action with them
10
Handle Hazards
Humans require a Helmet to survive Fire, Asphyxiation, or Outer Space
11
Manage Character states
Characters can be Alive, Down (marked with X token, cannot act until Revived), Escaped (reached Mesosphere via Pod), or Annihilated (permanently removed, cannot be Revived)
12
Trigger Abandon Ship
This occurs automatically at Minute 1, or earlier by damaging 2 Power Sections, releasing Project X, or using Bridge actions
13
Launch Pods
Use Timed Launch from inside a Pod (places Time token, launches at end of your next turn), Section Launch from an adjacent Section, or Bridge Launch to launch all eligible occupied Pods
14
Arm Antimatter
Removing Antimatter from Magnetic Containment arms it, triggering Abandon Ship and placing a Time token 4 Minutos ahead for detonation
15
Handle Data tokens
Manufacture Evidence, X-Secret, Digital Assistant, or NDA at appropriate Sections, then Copy, Delete, Transmit, or Rob Data as needed
16
Become Suspect
Your Guilt token moves to Suspect when you Down a Human in a Lit Section with Cameras ON, or when you refuse a Kompromat action while Innocent
17
Become Guilty
If Evidence is Transmitted to Authorities while you are Suspect, you become Guilty
18
Choose Renegotiate instead
Skip Activation to retrieve your Activation Disc and optionally 1 Influence cube from any non-Escaped, non-Annihilated Character
19
Resolve Time tokens
At turn end, resolve any Time tokens on the current Minute space or on Sections (damage, launches, detonations)
20
Execute Project X
If Project X is released, follow its card instructions at the end of each player's turn

Winning

How to claim victory.

1
Trigger Stationfall
The game ends when the Minute marker reaches position 0 and the Reentry token shows a fireball (immediate end) or after one additional turn (if no fireball), or when armed Antimatter detonates aboard the Station
2
Reveal all Identities
All players who haven't Revealed must flip their Secret Identity and Bonus Character cards face-up
3
Deliver Data
Escaped PCs may Transmit any Data they Possess to Authorities or News Offsites
4
Score Agenda points
Calculate points from your Secret Identity's Agenda requirements (starred items on Identity card)
5
Score Bonus Character points
Gain points if your BC matches Friend conditions (typically Escaped) or Grudge conditions (typically Down)
6
Score Bribe tokens
Gain 1 point for your unused Bribe token, plus 1 point for each Bribe token on your PC's Character card
7
Calculate Influence penalty
Lose 1 point for each Influence cube placed beyond your Influence Limit
8
Determine the winner
The player with the highest total score wins the game

watch & Learn

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FULL rules

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